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Mac Editor Fix #26
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Mac Editor Fix #26
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6a58678
Added Mac OS editor .dylib getlibrary
MadkevOP7 04d54bf
Modified .dylib extension in Config
MadkevOP7 0b68f98
iOS Build Support by MADKEV
MadkevOP7 467e4b5
Revert "iOS Build Support by MADKEV"
MadkevOP7 f66c301
iOS Build Support
MadkevOP7 316289d
Update README.md for iOS Build Instruction
MadkevOP7 d7acf29
README.md update for iOS Build Support
MadkevOP7 c8d6486
EOS Player Data Storage Support
MadkevOP7 a425c14
iOS Auth interface support
MadkevOP7 35481a4
iOS auth support EOSSDKComponent.cs
MadkevOP7 9caba8a
Auth loging support
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30 changes: 30 additions & 0 deletions
30
Mirror/Runtime/Transport/EpicOnlineTransport/EOSSDK/iOSPostProcessBuild.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,30 @@ | ||
| #if UNITY_EDITOR&&UNITY_IOS | ||
| using System.Collections.Generic; | ||
| using UnityEngine; | ||
| using UnityEditor; | ||
| using UnityEditor.Callbacks; | ||
| using UnityEditor.iOS.Xcode; | ||
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| public static class iOSPostProcessBuild | ||
| { | ||
| [PostProcessBuild(1000)] | ||
| public static void OnPostProcessBuild(BuildTarget target, string path) | ||
| { | ||
| if (target == BuildTarget.iOS) | ||
| { | ||
| string projectPath = PBXProject.GetPBXProjectPath(path); | ||
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| PBXProject pbxProject = new PBXProject(); | ||
| pbxProject.ReadFromFile(projectPath); | ||
| string[] targetGuids = new string[2] { pbxProject.GetUnityMainTargetGuid(), pbxProject.GetUnityFrameworkTargetGuid()}; | ||
| foreach(string t in targetGuids) | ||
| { | ||
| pbxProject.SetBuildProperty(t, "ENABLE_BITCODE", "NO"); | ||
| } | ||
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| pbxProject.WriteToFile(projectPath); | ||
| } | ||
| } | ||
| } | ||
| #endif |
11 changes: 11 additions & 0 deletions
11
Mirror/Runtime/Transport/EpicOnlineTransport/EOSSDK/iOSPostProcessBuild.cs.meta
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Since the string is the same in the editor and in builds, we don't need separate checks any more. Just one #elif EOS_PLATFORM_OSX should suffice