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@Eldriss-Studio @Storylight

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flagrare/README.md

Yuri Flagrare

Stories are how I process the world. Software is one of the ways I give them structure.

I’m a software engineer and narrative designer building tools, systems, and experiments for people who live by stories. The work I care about lives where story and software stop pretending to be separate things.

My background spans full-stack across EdTech, FinTech, Fitness Tech, HealthTech, analytics, and real-time systems.

Lately, I have been interested in writer-facing design, interactive fiction and machinery beneath story: state, consequence, and the tools that help stories persist and respond.

I have also worked on a coupled of games and helped out studios and cool startups from the Narrative side.

What I’m building

  • wordbound — a portfolio, job board, and discovery platform for writers, narrative designers, and storytellers, built around the craft of specific writing artifacts that actually showcase the writer’s work instead of the generic portfolio tools that usually flatten. (closed beta)
  • resumancer CLI — a reflective journal, resume and continuity product for engineers, developers, indie makers, and other creative-technical people. (live)
  • resumancer web — the web companion to the CLI, bringing the same journaling model to a browser-based interface. (closed alpha)
  • tardigrade-db — an experiment in durable memory structures for LLM-driven systems leveraging their internal states/tensors rather than text. (open beta)
  • poltergink — an LLM-native TypeScript wrapper around inkjs that makes Ink narratives two-sided: an LLM holds a persona and is forced to pick from the author-defined choices, no freeform generation. (pre-alpha)

A lot of the work I care most about right now lives in products, prototypes, and half-wild experiments rather than neatly polished public repositories. I’m trying to change that without turning the whole thing into theatre.

Elsewhere

Other stuff I am doing

  • swizard — a native macOS app for installing Nintendo Switch games via USB when MTP fails.

Pinned Loading

  1. Eldriss-Studio/tardigrade-db Eldriss-Studio/tardigrade-db Public

    Experimental LLM-native memory-kernel prototype for persistent agent memory in quantized KV-cache latent space.

    Python 1

  2. Eldriss-Studio/poltergink Eldriss-Studio/poltergink Public

    LLM-native TypeScript wrapper around inkjs - a poltergeist in the Ink shell. An LLM holds a persona, reads the narrative, and is forced to pick from author-defined choices.

    Ink

  3. artemis-2-orbital-timelapse artemis-2-orbital-timelapse Public

    Cinematic timelapse from every Artemis 2 crew photograph, properly ordered by EXIF capture time.

    Python 1

  4. swizard swizard Public

    Native macOS app for installing Nintendo Switch games via USB. Bypasses macOS Tahoe's broken MTP using DBI's direct USB protocol

    Swift 1

  5. marketplace-challenge-springwebflux marketplace-challenge-springwebflux Public

    Reactive / stream-based backend using Spring WebFlux. Features product CRUD, ranking-based search, external News API integration, and a non-blocking architecture.

    Kotlin

  6. closure-capital-gains closure-capital-gains Public

    Capital Gains Tax calculator following Hexagonal Architecture. Functional, test-driven, and inspired by Nubank’s immutable “time capsule” design.

    TypeScript