Arms Dealer Stock +#644
Conversation
Signed-off-by: Raikyr0 <Kurohana@hotmail.com.au>
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Okay Raikyr, gonna need you to justify why you should be able to arm the entire crew in one fell swoop with weapons that belong in the hands of nukies. |
The crew need to be able to afford said guns to "arm the entire crew" they're Arms Dealers, not an Arms Charity. Security's stance on the matter, which is typically "Only security is buying" and setting a guy to camp in my lobby, which is honestly the correct logical action to prevent arms dealers from selling to anyone security doesn't want to buy guns. I've increased the stock of guns to incentivize buyers and increase roleplay longevity (because everyone leaves once you've run out of interesting stock). |
About the PR
This PR increases the Arms Dealer's stock.
Quantity and Quality, while phasing out some more boring guns.
Why / Balance
When playing an Arms Dealer, I found that the selection of arms to be lacking. People tend to buy up all the good guns and leave the boring stuff behind, with no more customers to visit because your stock is, MK 58s and Mosins.
So the PR removes a bunch of boring stuff the station can already buy from Logistics, increases the stock amount, and adds some toys that you can't normally get. Basically stuff to incentivize people to visit and roleplay.
Changelog
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