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Ninja Dash Cooldown And Doorjack Objective Removal#657

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Floof-Station:masterfrom
kivdon:Ninja-Changes
Open

Ninja Dash Cooldown And Doorjack Objective Removal#657
kivdon wants to merge 2 commits into
Floof-Station:masterfrom
kivdon:Ninja-Changes

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@kivdon

@kivdon kivdon commented Jun 2, 2026

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About the PR

This PR adds a 60-second cooldown period to the Ninja's Katana Dash (the teleport move).
This PR also removes the Ninja objective for doorjacking a whole bunch of doors.

Why / Balance

Some people have been complaining about Ninja. The most common complaint seems to be that the Katana Dash allows a Ninja to escape any situation with ease.
I've put a 60 second cooldown on the ability. This should make it much less of a "get out of jail free card".

I've also removed the doorjacking objective, as it does not seem to be fun for the Ninja or the crew. It typically just leads to a Ninja walking up and down the hall, hacking every random door. It's not thematic. It's not engaging. It's just busy work for the Ninja, and for the crew. (If people don't like this, I could instead decrease the amount of doors in the objective.)

Further adjustments can be made down the line if these prove to be not enough.

Technical details

Just simple yml changes.

Media

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image

Requirements

  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Licensing:

Breaking changes

Changelog

🆑

  • remove: Removed Ninja's Doorjacking objective. They can still doorjack, they're just not required to do so.
  • tweak: Added a 60 second cooldown to Ninja's teleport. Should make it a little easier for Sec to catch their slippery foe.

kivdon added 2 commits June 2, 2026 14:24
Signed-off-by: kivdon <kivdon1@gmail.com>
Signed-off-by: kivdon <kivdon1@gmail.com>
@kivdon kivdon marked this pull request as ready for review June 4, 2026 22:33
@kivdon

kivdon commented Jun 4, 2026

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Tested.

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2 participants