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Added Shadekin Light Damage#685

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Raikyr0 wants to merge 2 commits into
Floof-Station:masterfrom
Raikyr0:Shadekin
Open

Added Shadekin Light Damage#685
Raikyr0 wants to merge 2 commits into
Floof-Station:masterfrom
Raikyr0:Shadekin

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@Raikyr0

@Raikyr0 Raikyr0 commented Jun 10, 2026

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About the PR

Adds Light damage to Shadekin, they now take heat damage in the light and slowly heal in the dark. With a 10% slow in light and 10% speed boost in darkness.

:) I left heal when dead on so medical needs to fix them in a dark room.

Why / Balance

Lore reasons.

Technical details

Uses pre-existing components from Diona and Skia.

Changelog
🆑

  • add: Shadekin are now properly allergic to light again.

Signed-off-by: Raikyr0 <Kurohana@hotmail.com.au>
@kivdon

kivdon commented Jun 10, 2026

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I could be wrong, but don't Shadekin have no benefits currently? I know they have lower Crit and Dead thresholds than most.
Though I also don't remember what benefits they used to have in Floof.

@Arbitrated

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Shadekin don't breathe, which is normally a benefit but occasionally causes problems if they somehow take Asphyxiation damage.

The problem with this feature is that it's going to make it very difficult for a Shadekin to, well, [i]exist[/i] on a station, unless they're playing as a Maints Goblin and never step out into the public.

Do we know what lore is being referenced that indicates Shadekin are actively harmed, possibly even killed, by bright lights?

Signed-off-by: Raikyr0 <Kurohana@hotmail.com.au>
@Raikyr0

Raikyr0 commented Jun 10, 2026

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It used to provide a detriment to mood, which directly affected their speed.

It is currently just set to the reverse of Diona in terms of damage taken and healed. (numbers adjustable)
I considered this because it would create additional roleplay when dealing with Shadowkin.

@Mnemotechnician

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Either make a server-wide poll to see if people would like this change or make it optional

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5 participants