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Android port#57

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manhnt9 wants to merge 6 commits intoGPUOpen-LibrariesAndSDKs:masterfrom
manhnt9:android
Open

Android port#57
manhnt9 wants to merge 6 commits intoGPUOpen-LibrariesAndSDKs:masterfrom
manhnt9:android

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@manhnt9 manhnt9 commented Nov 20, 2018

Can be reviewed, still not completed though.
Will test in my project and update status here.

Updated on November 27, 2019: V-EZ works on Android (see details below).

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manhnt9 commented Nov 24, 2018

For now it can be built for Android, but currently my project is having some bugs so I can't test with a running example on Android soon. If anyone can port a sample to Android, it would be great!

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manhnt9 commented Nov 28, 2018

Clearing screen works on Android, will test more complicated samples.

46883225_707461809637415_4796506445518471168_n

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manhnt9 commented Nov 29, 2018

Porting triangle sample to Android.
Current bug is the depth buffer is not clearing.
Comparison of RenderDoc capture between Linux and Android.

Linux vkCmdBeginRenderPass clears the depth to white.
trianglelinux

Android vkCmdBeginRenderPass has black depth attachment.
triangleandroid

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manhnt9 commented Nov 27, 2019

It requires no further patch to make V-EZ working on Android. Recent updates of Saga3D solve above bug on same Android device automatically (like a magic).

I can confirm that V-EZ works on iOS and Android.

image0

@manhnt9 manhnt9 changed the title WIP - Android port Android port Nov 27, 2019
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