[MISC] 32x32 Cholesky tile.#2826
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Replaces 16x16 tile Cholesky in func_cholesky_factor_direct_tiled and func_cholesky_and_solve_fused_tiled with a 32x32 register-tile version (genesis/utils/_tile32.py, ported from _tile16.py by mechanical 16 -> 32 expansion). Kernels now run at block_dim=32 (full warp) instead of 16 (sub-warp), eliminating the half-warp idle penalty that the cholesky_mjw_vs_gs_2026may21 doc identified as a major driver of the 2.52x compute-only gap vs MJWarp. For dex_hand (n_dofs=62, tiled_n_dofs=64) the outer tile-block grid drops from 4x4=16 blocks at block_dim=16 to 2x2=4 blocks at block_dim=32 — same total FFMA work, twice the warp-execution throughput, fewer inter-tile sync boundaries. Other 32-multiple tile sizes (g1_fall at 32, franka at 32, etc.) collapse to 1x1=1 block. Diverges from T18-T20 pack-2 (which got 1.38x on factor kernel but lost -8.45 % overall on dex_hand): one env per warp here (no pack-2 inter-tile sync penalty, no skip-unchanged conflict). The standalone cholesky_solve_tiled kernel (block_dim=64, 2 warps per block) is unchanged. The non-tiled batch path (func_cholesky_factor_direct_batch) is unchanged. Includes tests/test_tile32_cholesky.py for direct numerical-equivalence validation against numpy on a 32x32 SPD matrix.
…oops Two changes on top of F3-S1: 1. _tile32.cholesky_: split the column-update dot reduction from 2 chains (dot0/dot1, ~16 FMAs deep at k=31) to 4 chains (dot0/dot1/dot2/dot3, ~8 FMAs deep at k=31). Cuts the back-to-back FMA dependency chain length another 2x for the 32-deep tile; _tile16's 2-way split was sufficient at 16-deep but at 32-deep we want more ILP. 2. solver.py func_cholesky_factor_direct_tiled and _fused_tiled: outer tile-block loops wrapped in qd.static(range(N_BLOCKS)) where N_BLOCKS is qd.static(tiled_n_dofs // 32). For dex_hand (tiled_n_dofs=64) this constant-folds the entire kb/ib/jb tile-block structure to N_BLOCKS=2. k0/i0/j0 also qd.static so the compiler can constant-propagate them into load3d/store3d/_resolve_vec3d call sites. S1 alone landed +2.62 % FPS on dex_hand (5-run, ±0.18 %), just shy of the +3 % decision gate; S2 aims to push past it via tighter compile-time folding and longer ILP.
…t-split S2 (8d6ab56) blew up compile time from 107s -> 928s (8.7x) and ran into pytest timeout on 4 of 5 dex_hand bench runs. The remaining run measured -3.20% FPS vs main; this is dominated by the compile-time-induced register spill / suboptimal codegen, not a real regression of the algorithm. Diagnosis: qd.static-wrapping the kb/ib/jb tile-block loops on top of the already-32-way-unrolled inner _ger_sub / _resolve_vec3d / cholesky_/ solve_triangular_ register-cascade ops generated >60k AST nodes for the factor + fused funcs combined. Quadrants AST -> PTX path apparently doesn't scale that far without spilling. S2b keeps the small surgical change that's safe (4-way dot-split inside _tile32.cholesky_, ~8-deep FMA chains vs 16-deep at k=31) and drops the problematic static unroll. solver.py reverts to S1 (5659357) state.
S2b bench landed at +2.13 % +/- 0.37 % vs WandB main 23012 = -0.47 % vs S1 (within combined CI 0.55 % so within noise, but trending negative). 4-way dot-split provides no gain over 2-way at the 32-deep POTRF chain, likely because the GPU scheduler already hides the FMA latency at 2-way and the extra accumulator regs / cross-chain adds eat the gain. Reverting to clean S1 state: tile32 + block_dim=32 + 2-way dot-split (same as _tile16). Branch head is now functionally equivalent to the original F3-S1 commit (5659357) on solver.py; _tile32.py is the clean port. This is the proposed final state for a PR. Headline: +2.62 % FPS on dex_hand vs WandB main 79a0e9b (5-run, +/-0.18 %), from killing the sub-warp execution penalty of the 16x16 register-tile Cholesky.
… of r0..r31 named fields Same algorithm as S1 (F3-final), but the per-thread tile row is now a single vector<32, dtype> field 'r' instead of 32 named scalar fields r0..r31. This eliminates every 32-way 'if k == N: self.rN = val' if-cascade that hand-rolled the runtime register-index dispatch in the named-field variant. With qd.static-folded indices (the common path -- inside cholesky_'s nested qd.static loops, eye_, _load3d, _store3d, _ger_sub, and from _resolve_vec3d call sites in solver.py) the 'self.r[k]' access lowers to the same direct register reference as 'self.rN' did via getattr in the named-field _r helper. With runtime indices (in _get_col / _set_col / _trsm) it lowers to a 32-way switch -- the same lowering the hand-rolled cascade produced. Generated PTX should be byte-identical or near-byte-identical to F3-S1. What changes is the *source* / *AST* node count: the named-field variant emitted 64 lines (32 if-stmts + 32 assigns) per cascade site, walked by the AST transformer even though all but one branch was dead-folded. The vector-storage variant emits a single 'self.r[<k>] = val' line per site. Across 7 cascade sites + cholesky_'s 2 cascades-per-outer-k-iteration, that collapses the tile-method AST from O(2k nodes) to O(few hundred). The _tile32.py file itself shrunk from 1077 to 505 lines. Goal: drop the +20s S1 vs main compile-time cost back toward zero without touching the runtime path.
…unc bodies
The first F4-A bench failed all 5 dex_hand runs with:
UserWarning: [PURE.VIOLATION] WARNING: Accessing global variable _TILE
<class 'int'> _TILE is in global vars, therefore violates pure
Triggered inside _trsm (and likely every other qd.func that referenced _TILE).
The original _tile32.py used a literal 32 inside qd.func bodies for exactly
this reason; module-level _TILE was OK to reference outside qd.func (at the
class factory level for vector(_TILE, dtype) and result.SIZE = _TILE).
Replace the in-func _TILE references with literal 32; keep the out-of-func
ones (which are evaluated at Python class-build time, not inside the AST
transformer).
F4-A vec32 storage compiled 10s faster (-50% of S1's overhead) but cost -19% runtime FPS on dex_hand — the vec32 didn't register-promote on cuda 7.x, fell back to local memory. F4-B uses 4 separate qd.types.vector(8, dtype) sub-banks 'b0..b3', each small enough to reliably register-promote (matching the 12x12 / 144-element per-thread matrices that quadrants's per-thread linalg ops register-promote). All hot indexing in this module is static (qd.static unrolls in cholesky_, _ger_sub, eye_, _load3d, _store3d), so the 4-way sub-bank dispatch (kb = k // 8, ko = k % 8) folds at trace time to direct sub-vector + intra-vector scalar access. The trace-time _static_read helper resolves the static-bank dispatch in pure Python (not @qd.func), producing a single field-access AST node per call site rather than a 4-way cascade. Write sites use an explicit 'if kb == N: self.bN[ko] = val' 4-way cascade — folded the same way. Only _get_col / _set_col / _trsm carry the runtime 4-way cascade, where it collapses to a switch over 4 banks (vs the original 32-way switch). _trsm itself is unchanged in structure since the cascade now lives in _get_col / _set_col. Source size: 601 lines (vs S1 1077, vec32 505). Cascade lines reduced ~10x vs S1.
…thon helper) The previous F4-B failed with 'Quadrants Expression object is not subscriptable' because the _static_read helper was a pure-Python function that tried to do 'self.b0[off]' outside the @qd.func AST context — quadrants Expression objects don't implement Python __getitem__, only the qd AST transformer can emit Subscript nodes against them. Fix: drop the helper, inline the 4-way 'if kb == 0: self.b0[ko] ... elif kb == 3: self.b3[ko]' dispatch directly inside cholesky_'s qd.static-unrolled outer/inner loops. kb = k // 8 and ko = k % 8 are python ints (k is a python int from qd.static), so the if-cascade folds at trace time — Python evaluates the const predicate during qd.static unroll, only the matching branch enters the AST. Same lowering as the original named-field approach, just with vec8 bank storage instead of 32 scalar fields. Also dropped the now-unused self_k_post re-read: after the diag write, only the tid==k lane mutates its register; the tid > k lanes still hold the original loaded col-k value, so reusing the self_k SSA above is correct.
…s not elif) The previous attempt failed at trace time with 'Name self_k is not defined' — quadrants treats variables introduced inside an if/elif chain as locally-scoped to that branch, not propagated to the outer scope, even when every branch assigns to the same name. Matches the pattern used in _tile16.cholesky_ where 'diag_val = qd.cast(0.0, dtype)' is pre-declared before the if-cascade that assigns to it. Fix: pre-declare self_k = qd.cast(0.0, dtype) and my_col = qd.cast(0.0, dtype) before each respective 4-way cascade, and switch the cascade to separate 'if kb == N:' statements (matching the original tile16 pattern) rather than elif/else. At trace time with kb being a python int from qd.static, each 'if kb == N' folds to True/False; only the matching branch emits AST. Same single-branch lowering as the original named-field cascade, just with self.bN[ko] writes instead of self.rN writes.
Both vec-storage attempts regressed runtime by ~18% on dex_hand: S1 (named r0..r31): 23614 FPS (+2.62%), compile 107.1s F4-A (vec32): 18662 FPS (-18.90%), compile 97.4s F4-B (vec8 x 4): 18915 FPS (-17.80%), compile 141.5s The vec32 single-field layout fell back to local memory on cuda 7.x (gpu register file doesn't promote 32-element per-thread vectors). The vec8 x 4 sub-bank layout also regressed — runtime hit suggests vec8 fields inside a qd.dataclass also don't reliably register-promote (vs vec8 locals in quadrants's per-thread linalg ops which do). F4-B was additionally SLOWER to compile than S1 because the 4-way bank-dispatch cascades emit more AST than the 32-way named-field cascades after qd.static folding (each cascade emits 4 if-statements regardless of whether only one branch is live, plus the pre-declared self_k = qd.cast(0.0, dtype) lines, plus the bank-vec subscript expressions are heavier than direct field references). Conclusion: vec storage is not viable for compile-time-only optimization of _tile32 without runtime regression on cuda 7.x. S1 remains the best known state. Compile-time-only F4 effort is a null result; documented in perso_hugh/doc/cholesky_tile32_2026may22.md. Keeping the F4-A/B history in git so the next investigation has the failure data on hand (e.g. when quadrants gets reliable register promotion for vec fields, F4-B's 4-way cascade approach should immediately compile faster than S1).
Add a build-time dispatch in rigid_solver.py that selects the register-tile width for the Hessian Cholesky kernels: cholesky_tile_size = 32 if self.n_dofs >= 49 else 16 Rationale (see perso_hugh/doc/cholesky_tile32_2026may22.md): - T=32 wins for large problems where the sub-warp penalty matters (dex_hand n_dofs=62: +2.6 %, box_pyramid_6 (~70 cholesky dofs): +4.7 %). - T=16 wins when n_dofs lands in a padding-unfavorable band, where T=32 rounds up to a much larger padded tile while T=16 fits tightly (g1_fall n_dofs=35: T=32 regressed -2.9 %; box_pyramid_3 (~24 dofs): -4.3 %; small problems too: box_pyramid_1 -9.7 %). Implementation: - New static field static_rigid_sim_config.cholesky_tile_size (default 32). - Rename existing T=32 funcs to _t32 suffix; loop names get _t32 suffix. - Restore T=16 versions from origin/main 79a0e9b as _t16 functions; their loop names get _t16 suffix so both can coexist. - New unsuffixed dispatcher funcs (func_cholesky_factor_direct_tiled, func_cholesky_and_solve_fused_tiled) qd.static-switch between the two paths based on the static field. All existing call sites continue to call the unsuffixed dispatcher unchanged. - Fix tiled_n_dofs rounding to use the chosen tile size as the modulus (was always rounded up to multiples of 32, now multiples of T). Only the Hessian Cholesky is affected. Mass-matrix Cholesky (M = L L^T) and other tiled kernels still use T=32 unconditionally. Local AST + import sanity OK; cluster bench is the real test.
Original rule from the padded-volume + sub-warp model: T = 16 if n_dofs in [1..16] or [33..48] else 32 The previous commit used a simpler 'n_dofs >= 49 -> T=32' threshold which would have regressed the [17..32] band where a single 32-lane tile beats two sequential 16-lane tiles. The simpler rule was tempting because box_pyramid_3 (-4.29 % T=32 vs T=16) looked like a [17..32] regression, but pyramid_3's actual Cholesky-N was never measured (it could easily be smaller, e.g. 12, in the [1..16] band where the 4-band rule already picks T=16). The two solidly measured endpoints both agree with the 4-band rule: - dex_hand (n_dofs=62) -> T=32, +2.6 % - g1_fall (n_dofs=35) -> T=16, +2.9 %
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… this branch
Tightening to 120c per the project line-width target. Several runs hit
hard word-boundary limits ("left-looking" anchors the break on the
T=32 algorithm comments at 113c, two below the script's 5-char-slack
threshold); accepted as structural and not reworded further.
This test was added by S1 (5659357). It validates the Tile32x32Cholesky primitive directly via a one-warp kernel, mirroring the upstream quadrants test_simt.py style. Until S1 lands in main, it lives in perso_hugh/prot/test_tile32_cholesky.py so the dispatch branch stays focused on the production code change.
Three sites referenced perso_hugh/doc/* paths or a GitHub URL into the private fork: - array_class.py / rigid_solver.py: docstring/comment pointers I added on this branch for the Cholesky dispatch context. - rigid_solver.py: pre-existing 'perso_hugh/doc/linesearch_shuffle.md' pointer in _should_transpose_constraint_layout's docstring. - test_rigid_physics_analytical_vs_gjk.py: pre-existing internal-only GitHub URL. Keeping perso_hugh references out of genesis sources so the tree stays self-contained for upstream review.
…lytical_vs_gjk.py These lines were pre-existing in main and are not part of this PR's scope; reverting their accidental deletion.
…_solver.py Pre-existing on main; not part of this PR's scope.
The T=16 dispatch variants in solver.py had drifted from upstream/main (docstring shortened, several inline comments stripped, three multi-line comments rewrapped). Restore them so the diff against upstream is limited to intentional changes only: the _t16 suffix on the function names and qd.loop_config names, plus the docstring note pointing to the dispatcher.
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Resolves Genesis-Embodied-AI/Genesis#
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