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⚡ Physics System Hardening: gravity, jump arcs, state transitions#13

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⚡ Physics System Hardening: gravity, jump arcs, state transitions#13
Ghostmonday wants to merge 1 commit into
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main-8542536490520837924

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⚡ Physics System Hardening: gravity, jump arcs, state transitions


PR created automatically by Jules for task 8542536490520837924 started by @Ghostmonday

- Added jumpBuffer to PlayerState for input leniency, integrated in StateHash.
- Fixed floor clipping caused by unconstrained velocity build-up over several frames.
- Implemented landing lag mapping via `_LANDING` ActionLibrary struct.
- Resolved velocity bounds overflow crash by introducing Math.Clamp boundaries.
- Re-adjusted gravity mechanics so fallspeed checks work independently of movement vectors.
- Secured combat simulation and logic against actions activating while blocked or in hitstun.

Co-authored-by: Ghostmonday <207882092+Ghostmonday@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down.

I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job!

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@Ghostmonday Ghostmonday deleted the main-8542536490520837924 branch April 19, 2026 01:51
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