⚡ Physics System Hardening: gravity, jump arcs, state transitions#13
⚡ Physics System Hardening: gravity, jump arcs, state transitions#13Ghostmonday wants to merge 1 commit into
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- Added jumpBuffer to PlayerState for input leniency, integrated in StateHash. - Fixed floor clipping caused by unconstrained velocity build-up over several frames. - Implemented landing lag mapping via `_LANDING` ActionLibrary struct. - Resolved velocity bounds overflow crash by introducing Math.Clamp boundaries. - Re-adjusted gravity mechanics so fallspeed checks work independently of movement vectors. - Secured combat simulation and logic against actions activating while blocked or in hitstun. Co-authored-by: Ghostmonday <207882092+Ghostmonday@users.noreply.github.com>
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⚡ Physics System Hardening: gravity, jump arcs, state transitions
PR created automatically by Jules for task 8542536490520837924 started by @Ghostmonday