Extract architecture dimension intentions to blueprint#22
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Extracts the 6 GAIJINN architectural dimensions (DESIGN_INTENT, INVARIANT_CHAIN, SAFETY_BOUNDARY, TESTING_GAP, ARCHITECTURAL_CONTEXT, PERFORMANCE_BOUNDS) for 12 core engine files into `.aoc/blueprint/blueprint.json` as requested. Co-authored-by: Ghostmonday <207882092+Ghostmonday@users.noreply.github.com>
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| "intentions": [ | ||
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| "file": "engine/GSFX.Engine/src/Core/GameState.cs", |
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Point blueprint entries at the actual engine files
Every file value in this new blueprint uses the engine/GSFX.Engine/... prefix, but a repo-wide file search shows these engine sources live under engine/DeterministicSim.Engine/... instead, e.g. engine/DeterministicSim.Engine/src/Core/GameState.cs. Any tooling that resolves intentions by path will fail to attach these 12 dimensions to real files, leaving the blueprint effectively orphaned until the prefix is corrected.
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This submission creates
.aoc/blueprint/blueprint.jsonand populates it with a JSON array ofintentions. Each intention maps one of the 12 specified core engine files (GameState.cs,RingBuffer.cs,StateHash.cs,SimulationPipeline.cs,InputFrame.cs,FixedMath.cs,Fx.cs,Vector2Fx.cs,TrigTables.cs,RollbackController.cs,AuthoritativeServer.cs,UdpTransport.cs) to a structured object detailing its 6 architectural dimensions, ensuring alignment with the project's intention layer format.PR created automatically by Jules for task 4846458627231876906 started by @Ghostmonday