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Extract architecture dimension intentions to blueprint#22

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Ghostmonday merged 1 commit into
mainfrom
blueprint-dimension-extraction-4846458627231876906
Jun 10, 2026
Merged

Extract architecture dimension intentions to blueprint#22
Ghostmonday merged 1 commit into
mainfrom
blueprint-dimension-extraction-4846458627231876906

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This submission creates .aoc/blueprint/blueprint.json and populates it with a JSON array of intentions. Each intention maps one of the 12 specified core engine files (GameState.cs, RingBuffer.cs, StateHash.cs, SimulationPipeline.cs, InputFrame.cs, FixedMath.cs, Fx.cs, Vector2Fx.cs, TrigTables.cs, RollbackController.cs, AuthoritativeServer.cs, UdpTransport.cs) to a structured object detailing its 6 architectural dimensions, ensuring alignment with the project's intention layer format.


PR created automatically by Jules for task 4846458627231876906 started by @Ghostmonday

Extracts the 6 GAIJINN architectural dimensions (DESIGN_INTENT, INVARIANT_CHAIN, SAFETY_BOUNDARY, TESTING_GAP, ARCHITECTURAL_CONTEXT, PERFORMANCE_BOUNDS) for 12 core engine files into `.aoc/blueprint/blueprint.json` as requested.

Co-authored-by: Ghostmonday <207882092+Ghostmonday@users.noreply.github.com>
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Reviewed commit: c7b0f75a5c

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{
"intentions": [
{
"file": "engine/GSFX.Engine/src/Core/GameState.cs",

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P2 Badge Point blueprint entries at the actual engine files

Every file value in this new blueprint uses the engine/GSFX.Engine/... prefix, but a repo-wide file search shows these engine sources live under engine/DeterministicSim.Engine/... instead, e.g. engine/DeterministicSim.Engine/src/Core/GameState.cs. Any tooling that resolves intentions by path will fail to attach these 12 dimensions to real files, leaving the blueprint effectively orphaned until the prefix is corrected.

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@Ghostmonday Ghostmonday merged commit 6ab42cd into main Jun 10, 2026
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