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…ing to guard first time
GregHib
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Apologies for the delayed review, a few small bits but overall looking good!
...lin/content/area/misthalin/edgeville/stronghold_of_player_safety/StrongholdOfPlayerSafety.kt
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| delay(2) | ||
| areaSound("unlock", target.tile) | ||
| delay(3) | ||
| target.replace("stronghold_of_player_safety_an_old_lever_opened") |
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| target.replace("stronghold_of_player_safety_an_old_lever_opened") |
The varbit handles the object change (this would change it for all players)
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hmm when i have done this change the lever bugs out :D Can this be fixed somehow or is it because of the varbit? I tried to use clearAnim() but it does not change anything.
lever_bugs_out.mp4
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Hmm changing the varbit manually seemed to work fine, not sure why it's doing that
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Had a closer look, I think the animations are wrong if you comment out target.anim it looks fine and the varbit isn't supposed to move the lever all the way to the back
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I tested without the varbit and the animation looked correct for the lever. Delayed too but the lever did not move all the way back. I guess the varbit and anim somehow colission together even with delays and clearAnim making it look like it goes all the way down. Oh well not a big deal but interesting thing to see. Here is the video
without_varbit.mp4
I will push the chnage without animation and try later in future this more.
Almost fully working working stronghold with cockroach combat, sounds and drop tables.
Npc dialogues has been added.
Working crevice shortcut and treasure chest containing goodies.
Todo in future is adding Gublinch jail cell interfaces. After this it's pretty much fully added