Update meat_spoiling.script - #779
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-- Logic is rewritten so instead of individual Meats we calculate timer based off of a "Meat Stack" -- Meat stacks calculated separately between "In containter (fridge)" and "In the inventory", once either stack gets reshuffled timer recalculates accordingly for each one -- Removed on_item_use since it only hindered the calculation with no benefit -- Reintroduced actor_on_update since we cut so much on calculations we can afford real time updates with no downside -- To optimize actor_on_update further we gated meat in the fridge to ever enter the Math, since those numbers are not even supposed to update -- Garbage Collection been cut to below 1% on average (down from 20-25% depending on how much inventory is filled with meat)
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-- Logic is rewritten so instead of individual Meats we calculate timer based off of a "Meat Stack"
-- Meat stacks calculated separately between "In containter (fridge)" and "In the inventory", once either stack gets reshuffled timer recalculates accordingly for each one
-- Removed on_item_use since it only hindered the calculation with no benefit
-- Reintroduced actor_on_update since we cut so much on calculations we can afford real time updates with no downside
-- To optimize actor_on_update further we gated meat in the fridge to ever enter the Math, since those numbers are not even supposed to update
-- Garbage Collection been cut to below 1% on average (down from 20-25% depending on how much inventory is filled with meat)
P.S. Apologies for previous pull request being for MAIN branch instead of Dev2