Migrate all colour values to LinearRgba from the colour crate#37
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Replace ad-hoc [f32; 4] and glam::Vec4 colour values across the engine with the typed LinearRgba from the color crate. Adds encase::ShaderType to LinearRgba so it can be used directly in GPU-uniform structs like RenderLight and WorldEnvironment without conversion boilerplate. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018cvaSayH5TaUEomfFBuJBd
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018cvaSayH5TaUEomfFBuJBd
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Replace ad-hoc [f32; 4] and glam::Vec4 colour values across the engine
with the typed LinearRgba from the color crate. Adds encase::ShaderType
to LinearRgba so it can be used directly in GPU-uniform structs like
RenderLight and WorldEnvironment without conversion boilerplate.
Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com
Claude-Session: https://claude.ai/code/session_018cvaSayH5TaUEomfFBuJBd