Skip to content

A world-space to NDC-space vertex rendering pipeline layer, built in C# and OpenGL applying Linear Algebra.

Notifications You must be signed in to change notification settings

Gweneg/LinearAlgebraProject

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

LinearAlgebraProject

A world-space to NDC-space render pipeline utilizing C# and OpenGL to convert world vertex coordinates in 3D space, polygons, and a camera position/rotation into NDC-space coordinates, which are then rendered using OpenGL.

About

A world-space to NDC-space vertex rendering pipeline layer, built in C# and OpenGL applying Linear Algebra.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 2

  •  
  •