Conversation
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is there a purpose here that makes this useful for debugging? |
It's an additional level of control for scene interruption (which as you know is a native debug command) built into the game. Many scenes interruption fails to restore the player actor as it's culled. This adds another layer of cutscene interruption control without being limited to only debug camera. This also gives an advanced version of the "Beta quest" control. Interacting and exploring interrupted scenes allows for interaction in these debug states that could also provide future proof for when custom cutscenes are developed as well. I honestly felt this adds an additional layer of control during cutscene debugging that is normally absent. TLDR; Adds quality of life additions to the existing debug control. |
Allows for Spawning the player actor in cut-scenes interrupted by debug mode or lacking a player spawn.
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