ΔP#1643
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Haha, yes! |
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Maps will need reviewing to see if the chamber won't instantly explode. However. I like |
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This will damage/destroy a lot of ships on load as well. That should be taken into consideration before implementing this. |
Not unless they save with hellish burns, which they shouldn't be doing. |
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Directional fan changes marked as "revisit later" pending planned rework by @NotLivyathan |
Ships save with on-tile atmos. Burns are not stopped, atmos pressures persist. And more importantly, things that are designed to hold its pressure until flow is reactivated (pumps need to be manually turned on every ship load) will also suffer. |
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Fires can ash a room full of people and kill somebody a room over in a very short amount of time if they aren't managed quickly as-is. It's one of the things that I had to deal with as Station AI, with a timely panic siphon being primarily what prevented more damage. Personally, I'm just not in favor of anything that makes the safe engines vastly less safe, or that makes atmospherics more brutal in general. Particularly in a way that will play nastily with ship saves from a standstill. It is OK for people to have things figured out and more time to tinker than do damage control; it's not necessary to increase complexity/difficulty whenever everybody becomes too used to a slice of gameplay. |
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Oh, I do notice. There's not a deltaP value attached to plastitanium windows, does that mean pressure won't break those windows? |
Likely omitted given that plastiwindows are supposed to be uncraftable. However, it's not unwarranted - I may look into giving them absurdly high DP values or keep them unbreakable. |
* Port Goob Contraband Detector HardLightSector#1643 * Port Goob #1919 * Port Goob Contraband Detector Refactor #2252
This reverts commit 2d84ab4.
About the PR
Ports Delta-P from space-wizards/space-station-14#39238
Why / Balance
Atmospherics can have a little suffering, as a treat.
On a more serious note, plasma/tritium fires and TEG/reactor meltdowns are nowhere near as scary as they should be, and are almost always localized to Engineering. This is.. pretty mediocre, and doesn't really invoke the sense of "oh fuck oh no" that such meltdowns or fires are supposed to invoke. Tritfires already aren't scary because you can just place 1 directional fan.
Technical details
From space-wizards/space-station-14#39238:
How to test
Place a tritium and O2 miner in an enclosed, windowed area.
Invoke your inner pyromaniac arsonist. Watch the windows shatter.
Media
Breaking changes
Changelog
🆑 Illumos