feat: effort dial + storyboard — end the plugin's economy mode - #17
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The plugin under-delivered by default (economy mode): instructions told the agent to pick the lowest-effort artifact, forbade coherent rich flows, and disabled its own judgment — with no permission to ever go rich. - Effort dial (quick/standard/rich/cinematic), default RICH — a first render impresses with zero config; effort scales craft inside the right artifact, never forcing a bigger artifact than the subject needs. - Storyboard: state the flow's beats in plain language before recording; proceed by default, wait for a nod at cinematic or on request. - Rebalanced SKILL.md + motion-design.md + README: default rich not lowest; a flow is one narrative; composition is the agent's judgment (numbers still from the tables); added 'richness that explains is not filler'. Technical guardrails unchanged. Instruction-only; --dry + no-bleed sanity pass. Bump 1.5.0 -> 1.6.0.
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Why
The plugin under-delivered by default ("economy mode"): the instruction surface told the agent to pick the lowest-effort artifact, forbade coherent rich flows ("never stack two concepts"), and disabled its own judgment ("you are a low-capability executor") — with no line ever permitting richness. Great capability, timid output.
What
quick/standard/rich/cinematic, requestable in any language; absent a request, the default is nowrichso a first render impresses with zero config. Effort scales the craft poured into the right artifact — it never forces a bigger artifact than the subject needs (one element → a polished still, not a movie).cinematicor on request.--dry, render mode, label anchoring, shrink-before-deliver) is unchanged.Instruction-only — no scripts touched.
Validation (blind A/B)
Two context-free subagents each read the real committed skill (old on
main, new on this branch) and produced a reel for the same request, with no bias injected:rich" + the "never forces a bigger artifact" clamp.richstays a still (not a movie), and the old skill forbids the storyboard while the new one shows it.Sanity:
--dry+ no-bleed tests pass.Bump 1.5.0 → 1.6.0 (minor: new effort + storyboard capability).