This repository contains a comprehensive analysis of algorithmic bias in AI systems applied to gaming environments. The analysis focuses on detecting, quantifying, and mitigating gender-related biases in prediction models.
Final_Bias_in_AI_Gaming_Analysis.ipynb:
A unified Jupyter Notebook combining all components of the project, including data preprocessing, bias analysis, model evaluation, and mitigation strategies.
- Identify potential biases in AI-driven recommendation or prediction systems within gaming contexts.
- Evaluate fairness using statistical measures such as statistical parity and equalized opportunity.
- Implement mitigation techniques including data reweighting, resampling, and adversarial training.
- Analyze the trade-off between accuracy and fairness.
The notebook is structured in the following sequence:
- Data Preparation: Loading and preprocessing of input datasets.
- Initial Modeling: Training baseline models to observe initial bias levels.
- Bias Measurement: Quantitative analysis of model outputs by demographic groups.
- Mitigation Techniques: Application of various fairness-enhancing strategies.
- Post-Mitigation Evaluation: Assessing effectiveness of mitigation and summarizing outcomes.
- Python (Pandas, NumPy, Scikit-learn)
- Visualization: Matplotlib, Seaborn
- Fairness Metrics: Custom implementations and external libraries as applicable
- Initial models demonstrated imbalanced predictions across gender groups.
- Post-mitigation models showed improved fairness with marginal trade-offs in predictive accuracy.
- Visualizations illustrate the shifts in outcome distributions and fairness metrics.
To reproduce the analysis:
- Clone this repository:
git clone https://github.com/your_username/your_repository.git cd your_repository