Planetary Wonders is a 2D puzzle-platformer built in Godot where the player controls a fire spirit exploring a pyramid/temple environment.
The game focuses on using elemental abilities such as fire, wind, and earth to solve puzzles, overcome obstacles, and progress through checkpoints. Players can collect healing items, manage lives, and restart from checkpoints after failure.
This project was developed as part of a team assignment. Antoine Tran was responsible for the majority of the gameplay programming, system integration, debugging, and final implementation, including core player mechanics, elemental abilities, puzzle systems, checkpoint systems, and final asset integration.
Other team members contributed project planning, design input, and visual assets throughout development.
- Element-based puzzle solving
- Fire, Wind, and Earth abilities
- Checkpoint and respawn system
- Health and life system
- Temple exploration and progression
- Godot Engine
- GDScript
- Core gameplay systems
- Player movement and controls
- Element ability implementation
- Puzzle logic
- Checkpoint system
- Debugging and final integration
A playable build of Planetary Wonders is available on a team member's itch.io page: