Refactor message file structure#142
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When this change is applied, * the server message type is moved into a messages folder, and the client messages folder also exists in its own subdirectory instead of a subdirectory of server messages. * adds a NoopMessageParser which will log the received message instead of warning about an unhandled message * adds Noop handlers for NewBattle, CombatUnitsInBattleUpdated, CommunityBuffsUpdated, and MarketItemOrderBooksUpdated.
When this change is applied, * the server message type is moved into a messages folder, and the client messages folder also exists in its own subdirectory instead of a subdirectory of server messages. * adds a NoopMessageParser which will log the received message instead of warning about an unhandled message * adds Noop handlers for NewBattle, CombatUnitsInBattleUpdated, CommunityBuffsUpdated, and MarketItemOrderBooksUpdated.
…e into chore/refactor-messages
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When this change is applied,
the server message type is moved into a messages folder, and the
client messages folder also exists in its own subdirectory instead
of a subdirectory of server messages
adds a NoopMessageParser which will log the received message instead
of warning about an unhandled message. This will allow warnings to be
cut down while still keeping track of messages which aren't fully handled,
and also allow some message types to be ignored.
adds Noop handlers for NewBattle, CombatUnitsInBattleUpdated,
CommunityBuffsUpdated, and MarketItemOrderBooksUpdated. This is
just to work towards message completion