
| Branch | Author | Sprint | Summary |
|---|---|---|---|
| main | - | 0 | Game's main branch |
| proto01 | - | 1 | First combined prototype |
| proto02 | - | 2 | Second combined prototype |
| proto03 | - | 3 | Third combined prototype |
| Arcade | - | 3 | Arcade ready version of proto03 |
| Player | Wessel | 1 | Prototype for keyboard movement |
| collision | Isis | 1 | Prototype for collectable |
| Spawner | Jeffrey | 1 | Prototype for spawning in objects |
| smog | Pim | 1 | Prototype for changing visibility due to progressing smog |
| Evolution | Wessel | 2 | Prototype for city evolution(changing sprites/enviroment) |
| carmechanic | Isis | 2 | Prototype for moving cars + collision |
| Wind | Jeffrey | 2 | Prototype for wind effect on player |
| UIMenu | Pim | 2 | Prototype for the Menu screens and UI Elements |
| Character customizer | Isis | 3 | Prototype for picking different color for dino skin |
| Switching between Screens | Pim | 3 | Prototype for switching between screens like Startscreen, Game, Game Over, And Finished Game / Credits |
| Audio | Wessel | 3 | Prototype for playing audio on interaction, and to play backgroundmusic |
| Anti Passthrough | Isis | 3 | Prototype for anti passthrough through static buildings in the game |
| Spritesheet | Isis | 3 | Prototype for spritesheet for the dino |
Game made by 4 Creative Media & Gaming Technologies students of the Rotterdam University of Applied Sciences.
Isis Ton
Pim van Milt
Jeffrey van Otterloo
Wessel van Beek
