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…, tips The zone-load curtain was a flat black screen with one line of text. Redress it in the game's existing dark-gothic identity, reusing in-file ingredients (Cinzel, gold/bronze tokens, fog/gemPulse/ttIn keyframes, noise data-URI): - warm radial + noise backdrop over the solid #0a0805 base (stays instantly opaque — the frozen-frame fix is preserved; no fade-IN) - counter-rotating gold/bronze rune-ring spinner + pulsing gem (one new @Keyframes spin) - engraved Cinzel title + small subtitle (label split on " · "), bronze divider - per-zone tint via --load-tint: gold town / green wild / crimson dungeon - rotating lore tips, delayed fade so sub-second loads never flash one - soft ~0.3s fade-OUT on reveal (_hideCurtain, token-guarded) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Redresses the flat black zone-load curtain in the game's dark-gothic identity, reusing existing in-file ingredients (Cinzel, gold/bronze tokens, fog/gemPulse/ttIn keyframes, noise data-URI). No new assets or dependencies.
Changes
#0a0805base — stays instantly opaque, preserving the frozen-frame fix (no fade-in)@keyframes spin)·), bronze divider--load-tint: gold town / green wild / crimson dungeon_hideCurtain, token-guarded)Files:
sanctuary.html,js/16-zones.js,js/26-boot.js.Syntax clean; 82/82 tests pass. WebGPU visual path verified manually in-browser.
🤖 Generated with Claude Code