Mod Created by JKLeckr
A mod for Cuphead!
This mod is designed to work with Archipelago, but it also adds extra features to the game as well. Parts can be enabled or disabled in the config.
This mod is currently in the alpha phase which means it is still missing things. So, do not expect a dreamy vacation on Inkwell Isle while immersing yourself in the mod. Caveat Emptor!
Archipelago: GitHub
APWorld: Archipelago-cuphead
Client Mod: CupheadArchipelagoMod (This project)
Note: The install process is WIP, so it is not the most user-friendly.
- A legal copy of Cuphead
- BepInEx 5.x (x64)
-
Download the CupheadArchipelago mod from the releases page.
-
Place the extracted contents of BepInEx 5.x x64 for your OS into the Cuphead installation folder (the folder with
cuphead.exein it). There should be awinhttp.dlland adoorstop_configalong with aBepInExfolder and some other files in the same directory ascuphead.exe. [Screenshot] -
Extract the CupheadArchipelago folder from the CupheadArchipelago mod zip and place it into the
BepInEx/pluginsfolder. There should be aCupheadArchipelagofolderBepInEx/pluginsthat contains several DLL's likeCupheadArchipelago.dll. [Screenshot] -
Launch game. The mod name and version should show in the main menu. [Screenshot]
- Make sure you are installing the binary build of the mod and not the source code. Don't be one of those fellas!
- If
BepInEx/pluginsdoes not exist, you can launch the game with BepInEx once, or create the folder yourself. - If you are on the Steam version, and the mod does not load, launch the game directly from Steam.
- If you are on Linux using Wine/Proton, use the Windows build of BepInEx.
- If you are using Steam on Linux or SteamOS, make sure to put
WINEDLLOVERRIDES="winhttp=n,b" %command%in the launch arguments. - There are no binary builds of CupheadArchipelago for macOS. You can build from source, but you are on your own. There are known issues that prevent secured connections from working.
See BUILDING.md
- Launch Cuphead with CupheadArchipelago installed. It will create the config files.
- Select an empty save slot. (Note the save slot must be empty to enable or disable Archipelago on it.)
- Press the button combination shown in game to show the Archiepalago setup menu (if you are using a keyboard, it's C+Z by default). [Screenshot]
- Set it to enabled (use left/right to toggle enabled), and set all the required settings for connecting to Archipelago.
- Once you are done, close the Archipelago setup menu and start the save slot. (Note it says "AP" in the corner of the save slot if Archipelago is enabled).
- Have fun, and watch out for bugs!
If you want to see what is going on behind the scenes (useful for diagnosing problems), you should check the logs.
The logs are located in the BepInEx folder in the game directory. Logging can be configured in the config (See Configuring).
The config files are in the game directory's BepInEx/config folder. The mod config file is called com.JKLeckr.CupheadArchipelago.cfg. It might be useful for debugging to add more verbose logging flags in the config. The game must be launched at least once for this to appear.
Logging can be configured in the config.
The BepInEx console allows you to see what's going on in real time. By default, the BepInEx console is disabled.
These are notable config files and their settings for logging:
-
BepInEx.cfg- Under
[Logging.Console], setEnabledtotrueto see the logging console window. Useful for seeing what's going on in real time. The log file might update regularly too, but it isn't as real time. - Under
[Logging], settingUnityLogListeningtotruehelps with logging what Cuphead itself is logging.
- Under
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com.JKLeckr.CupheadArchipelago.cfg- Adding
NetworktoLoggingwill show more verbose network action logging. Debugis probably too verbose to be useful for most people currently. Logging is pretty verbose, even withoutDebugcurrently while the mod is in heavy development.
- Adding