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Psyche

Development of a Graphic Novel VSU Exploration Game

Internal Release Code Date Released
PC.010.001 2025-03-12
PC.010.002 2025-04-11
PC.010.003 2025-04-27
PC.010.004 2025-05-23

PC.010.004 Release Notes
  • Load and Save System
  • Consistent Scene Transitions

PC.010.003 Release Notes
  • Added Data Persistence in Quest SYstem Data, including Save and Load feature via PlayerPrefabs
  • Added Basic Quest Functionality
  • Modified the Inventory Model and Pickup System to subscribe to the GamesEventManager
  • Modified Inventory UI System to subscribe to GamesEventManager
  • Integrate the GamesEventManager to Character Handling
  • Started the Basics of Script Refactoring for Unified GamesEventManager Bus System
  • Added authentication Script
  • Added ImportantItemSO for nondroppable and essential items
  • Added Additonal Functionalities to Items
  • Refactored CharactersController to Apply Pub-Sub Event Architecture and SOLID Principles
  • Added Additional Functionality to Inventory System
  • Introduced Pub-Sub Event Architecture to Inventory System
  • Added Inventory UI Elements

PC.010.002 Release Notes
  • Transfered Global Variables in Globals.Ink File
  • Added component for Map System
  • Added signals for timeline-to-script management
  • Implemented Dynamic Speakers, Portraits and Layouts in DialogueManager
  • Refactored DialogueManager by decoupling UI, Input, and Trigger functionalities
  • Added Blend Tree for Boy, Cavegirl, and Eggboy Sprites
  • Added Sprites and Animations for 3 Characters, and Added Basic Dialogue Functionality
  • Added sprites for Dialogue Testing and Expanded Ink Files to contain more dialogue
  • Added Ink Files and Dialogue PubSub System
PC.010.001 Release Notes
  • Added cutscene for game intro
  • Updated Ruins map
  • Fixed Pub-Sub system
  • Fixed tilemap grid layers
  • Fixed sprite flipping on directions

PC.010.000 Release Notes
  • Add breadcrumbs to the markdown files
  • Add additional Markdown File
  • Update the README.md
  • Create a folder for other markdowns
  • Add a readme.md
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