Development of a Graphic Novel VSU Exploration Game
| Internal Release Code |
Date Released |
| PC.010.001 |
2025-03-12 |
| PC.010.002 |
2025-04-11 |
| PC.010.003 |
2025-04-27 |
| PC.010.004 |
2025-05-23 |
PC.010.004 Release Notes
- Load and Save System
- Consistent Scene Transitions
PC.010.003 Release Notes
- Added Data Persistence in Quest SYstem Data, including Save and Load feature via PlayerPrefabs
- Added Basic Quest Functionality
- Modified the Inventory Model and Pickup System to subscribe to the GamesEventManager
- Modified Inventory UI System to subscribe to GamesEventManager
- Integrate the GamesEventManager to Character Handling
- Started the Basics of Script Refactoring for Unified GamesEventManager Bus System
- Added authentication Script
- Added ImportantItemSO for nondroppable and essential items
- Added Additonal Functionalities to Items
- Refactored CharactersController to Apply Pub-Sub Event Architecture and SOLID Principles
- Added Additional Functionality to Inventory System
- Introduced Pub-Sub Event Architecture to Inventory System
- Added Inventory UI Elements
PC.010.002 Release Notes
- Transfered Global Variables in Globals.Ink File
- Added component for Map System
- Added signals for timeline-to-script management
- Implemented Dynamic Speakers, Portraits and Layouts in DialogueManager
- Refactored DialogueManager by decoupling UI, Input, and Trigger functionalities
- Added Blend Tree for Boy, Cavegirl, and Eggboy Sprites
- Added Sprites and Animations for 3 Characters, and Added Basic Dialogue Functionality
- Added sprites for Dialogue Testing and Expanded Ink Files to contain more dialogue
- Added Ink Files and Dialogue PubSub System
PC.010.001 Release Notes
- Added cutscene for game intro
- Updated Ruins map
- Fixed Pub-Sub system
- Fixed tilemap grid layers
- Fixed sprite flipping on directions
PC.010.000 Release Notes
- Add breadcrumbs to the markdown files
- Add additional Markdown File
- Update the README.md
- Create a folder for other markdowns
- Add a readme.md
Important Links:
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