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2 changes: 1 addition & 1 deletion Chapters/Chapter05.tex
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Expand Up @@ -137,7 +137,7 @@ \section{Civility and Governance}

In \autoref{intro:design} I wrote about an experiment in the feminist movement that tried to reject the idea of leaders but ended up in an informal and less accountable form of leadership, as described by Jo Freeman in ``The Tyranny of Structurelessness'' \cite{freeman1972tyranny}. Clearly having no structure is not the answer.

One study of guilds in the online game \emph{World of Warcraft} showed that guilds developed roles that focused on managing both the well-being of the players as well as the productivity and success of these guilds \cite{williams2014structural}. For many years, I ran a rather large \emph{World of Warcraft} guild, managing the diverse group of players who were paying money to collaborate with each other; \emph{World of Warcraft} charges a monthly subscription fee. Managing this community was surprisingly similar to to my role as the director of the Media Lab where the primary motivation for participating was not for the money or a very obvious progression path.
One study of guilds in the online game \emph{World of Warcraft} showed that guilds developed roles that focused on managing both the well-being of the players as well as the productivity and success of these guilds \cite{williams2014structural}. For many years, I ran a rather large \emph{World of Warcraft} guild, managing the diverse group of players who were paying money to collaborate with each other; \emph{World of Warcraft} charges a monthly subscription fee. Managing this community was surprisingly similar to my role as the director of the Media Lab where the primary motivation for participating was not for the money or a very obvious progression path.

Most free and open source projects have similar dynamics --- Wikipedia, Bitcoin, Linux, etc. There is often, but not always, a core group of people who are ultimately in charge. However, most disputes are settled at the local level and through consensus.

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