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Single player mode (if possible add AI to Second player)
Add behaviors to enemies
Entities 3 Versions of themselves, change depend on environment objects (Original, Overpowered, Underpowered)
ENVIRONMENT OBJECTS (All are considered as Area2Ds, except Wall):
Booster (Increases velocity)
Heal Area (Increases health when stood on)
Damage Area (Decreases health when stood on)
Rage Area (Increase attack damage, bullet amount; decrease shot delay, hurt damage; player score points from killed enemies is boosted; the effect lasts for 8 secounds, requires recharge for 60 seconds)