More Bug Fixes + Extra Convars - #348
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heckkkkk-jpg
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Sep 1, 2026
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- Fixed Tosugeki Sound Volume.
- Added Dive.Tosugeki into Sounds_Misc.
- -Added a janky method to prevent disarming on certain npcs IE Turrets,Helicopter, etc.
- Added FallLock Convar. -Added Cloth.Fall on balance pipe.
- Fixed crouch jumping when on a swingbar.
- Fixed Stop Sound Convar.
- Renamed "Beatrun_StopDeathSound" to "Beatrun_Death_StopSound"
- Fixed Tosugeki Sound Volume. - Added Dive.Tosugeki into Sounds_Misc. -Added a janky method to prevent disarming on certain npcs IE Turrets,Helicopter, etc. - Added FallLock Convar. -Added Cloth.Fall on balance pipe. - Fixed crouch jumping when on a swingbar. - Fixed Stop Sound Convar. - Renamed "Beatrun_StopDeathSound" to "Beatrun_Death_StopSound"
JonnyBro
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Sep 1, 2026
| @@ -1,7 +1,9 @@ | |||
| local stopsound = CreateClientConVar("Beatrun_StopDeathSound", "1", true, false) | |||
| local stopsound = CreateClientConVar("Beatrun_Death_StopSound", "0", true, false) | |||
Owner
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Why the rename? I get the change to "0" by default tho
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| net.Receive("DeathStopSound", function() | ||
| if stopsound:GetBool() then | ||
| return |
Owner
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Could just do
if not stopsound:GetBool() then return end
...| end) | ||
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| hook.Add("InputMouseApply", "FallLock", function(cmd, x, y, ang) | ||
| local BRFallLock = CreateClientConVar("Beatrun_FallLock", "1", true, false) |
Owner
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Creating a convar inside a hook is a bad idea
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| -- Not the best method to filter out imcompatible NPC rigs. | ||
| -- Feel free to replace this with something less janky. | ||
| local IgnoreDisarm = { |
Owner
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Please use glualint for this project.
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