Unity 2D | Solo | 2025
A dungeon descends into chaos — wild magic sends items flying everywhere. A hungry treasure chest seizes the moment, devours everything, and accidentally restores order.
First solo game project built without prior programming knowledge. The core challenge was not just making the game, but figuring out how to build it at all. The solution was a structured AI-assisted workflow using Claude Code for implementation — with transparent attribution and documentation standards established in consultation with instructors at SRH Heidelberg.
- 2D dungeon prototype in Unity with physics-driven item collection
- Full game loop: spawning chaos, chest movement, win condition
- Structured AI workflow for code development (prompt engineering, memory management, documentation)
- Attribution standards for AI-assisted academic work
- Engine: Unity 2D
- Language: C#
- Code workflow: AI-assisted (Claude Code)
- Solo project — concept, design, implementation
Academic project at SRH Heidelberg, Game & Multimedia Design programme, 2025.
This project is as much about developing a professional AI-tool workflow as it is about the game itself.