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Training - Add medical trainning mission#825

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kolmipilot wants to merge 4 commits into
KAT-Advanced-Medical:dev-Tomcatfrom
kolmipilot:dev-Tomcat
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Training - Add medical trainning mission#825
kolmipilot wants to merge 4 commits into
KAT-Advanced-Medical:dev-Tomcatfrom
kolmipilot:dev-Tomcat

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@kolmipilot

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When merged this pull request will:

  • Add medical training mission, which can be open by training tab in the main menu

IMPORTANT

  • Development Guidelines are read, understood and applied.
  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

Comment thread addons/training/missions/MedicTraining.VR/description.ext Outdated
Comment thread addons/training/missions/MedicTraining.VR/init.sqf Outdated
Comment thread addons/training/missions/MedicTraining.VR/init.sqf Outdated
Comment thread addons/training/missions/MedicTraining.VR/init.sqf Outdated
Comment thread addons/training/missions/MedicTraining.VR/init.sqf Outdated
 - change init.sqf to initserver and initPlayerLocal
 - moved function to mod PREP
 - modified description.ext
 - changed function call from remoteExec to remoteExecCall (unscheduled)
@Andx667

Andx667 commented Jul 6, 2026

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Can you provide a screenshot of the Mission selection? Could this interfere with other mods changing that area?

@kolmipilot

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Can you provide a screenshot of the Mission selection? Could this interfere with other mods changing that area?

It shouldn't collide with ACE. I designed the selection layout just like ACE does, but moved it one bar lower. However, a conflict is still possible for the same reason ACE might conflict with other mods—everything is built using static values.

Here is screenshot:
202607~1

class Controls;
};
class GroupTutorials: GroupSingleplayer {
h = "(6 * 1.5) * (pixelH * pixelGrid * 2)";

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Should be
h = "(7 * 1.5) * (pixelH * pixelGrid * 2)";

as right now it makes community guides not show

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3 participants