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Releases: Kade-github/EncounterMaster

1.0.3

06 Nov 02:23
1a1cbf9

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Breaking change on this one, basically fixes a bug with how encounters store creatures (sometimes it would break once u remove a creature, and then re-save then load it again)

All encounters made b4 this version will not work with it, but it should be pretty simple to get back to it.

Full Changelog: 1.0.2...1.0.3

Quick note, Windows and Linux are confirmed to be working (by me).

I do not have a mac, so I cannot test if it does work. It is ad-hoc signed, so you might have to do some settings to get it working properly (I wouldn't know them sorry).

1.0.2

09 Oct 02:54
33b5f67

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Additions:

  • The encounter edit screen now shows the number of each creature at the top
  • The creature list can also sort by creature type now.
    Changes:
  • Changed the creatures in encounter edit to be a collapsable header now.

Full Changelog: 1.0.1...1.0.2

Quick note, Windows and Linux are confirmed to be working (by me).

I do not have a mac, so I cannot test if it does work. It is ad-hoc signed, so you might have to do some settings to get it working properly (I wouldn't know them sorry).

1.0.1

05 Oct 16:45
5fb3a7b

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General Changes:

  • Changed GH Runner Actions to run release (and removed console window from release on windows)
  • Fixed a bug where you could dock file dialog windows.
  • Removed a debug file generating when loading a json.
  • Added traits and skills into encounters.
  • Increased legendary/reaction/action's max character length.
  • Added the ability to remove creatures from lists.
  • Added AC/Max HP into encounters.
  • Fix a bug where downloading a list multiple times might cause a multi_handle error.
  • Fixed some tiny bugs.

Full Changelog: 1.0...1.0.1

Quick note, Windows and Linux are confirmed to be working (by me).

I do not have a mac, so I cannot test if it does work. It is ad-hoc signed, so you might have to do some settings to get it working properly (I wouldn't know them sorry).

1.0

03 Oct 19:58
62629cf

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1.0

Initial Release

Quick note, Windows and Linux are confirmed to be working (by me).

I do not have a mac, so I cannot test if it does work. It is ad-hoc signed, so you might have to do some settings to get it working properly (I wouldn't know them sorry).