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Settlement types
There are several types of settlements.
- Simple settlements are only for protection and claiming areas
- urban settlements are the base of the civilisation and the npc housing
- lehen settlements are the base for the political structure and a kingdom
- special settlements are for special tasks
The settlement types also structured in the technological manner, the techlevel.
The creation of a settlement is called founding in the plugin.
You earn achievements and get building permissions. Also you get founding permissions when you reach a techlevel.
Settlements are always superregions.
They have power and need money on there internal bank account to give the protection. They can require regions (buildings) for founding. They can allow overlap with other superregions. Normally overlapping is not allowed. They have a owner and can have many members.
This settlements give only procteion abilitys to your area. They are cheap and and need no special buildings to succesful founding.
- TECH 0
- CLAIM , is a HAMLET like area to claim the land to you. Give protection against, break and set blocks.
- BERTH , is a tiny area to protect your anchored ships and boats.
The urban settlements are the base of the civilisation and hold mostly the buildings. A urban settlement start automatical a production cycle each day. They have a central warehouse and a set of immortal managers. They can trade automatical with each other. The production effectiveness is based on then biome the settlement is founded in. In special the center block. A urban settlement produce also npc.
- Tech 1
- HAMLET
- Tech 4
- TOWN
- Tech 5
- City
- Tech 7
- Metropolis
The lehen settlement is a lightweigth protected area. No one, exclude the owner or the mebers of a lehen, can set or break blocks, spread water or fire or create buildings. But they dont give pvp protection.
A lehen has no production cycle for resources or materials. It cannot produce food.
But it can produce soldiers and regiments.
- Tech 1
- Lehen_1 , requires a KEEP and noble level KNIGHT
- Tech 4
- Lehen_2 , requires a CASTLE and noble level EARL
- Tech 5
- Lehen_3 , requires a STRONGHOLD and noble level Lord
- Tech 7
- Lehen_4 , requires a PALACE and noble level KING
Each kingdom can have only one lehen_4. Because it gives only one king.
The number of allowed regiments based on the lehen level (1-4)
The special settlements are each different.
- colonist , build up automatical the buildings required for a HAMLET and found it. The citizen are hired and set in the houses. The managers are set into the HALL.
- regiment , is a movable settlement for military units. It cannnot produce anything, but has a warehouse for the plundered blocks and items. Also it can transport this items to the owner settlement and can receive food and equipment by transport.
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Home
- [player NPC relation] (https://github.com/Krglok/Realms/wiki/Player-NPC-relation)
- Project
- Phase 1
- Phase 2
- Phase 3
- Objects
- History
- Admin Docu
- Colonist building
- Settlement management
- Settlement specialization
- [Player Docu] (https://github.com/Krglok/Realms/wiki/Player-Docu)
- NPC
- NPC lifecycle
- Settlement
- [Concept of settlement](https://github.com/Krglok/Realms/wiki/concept of settlement)
- [Build a settlement](https://github.com/Krglok/Realms/wiki/build a settlement)
- Settlement HAMLET
- [Hamlet Blueprint] (https://github.com/Krglok/Realms/wiki/Hamlet-Blueprint)
- [Settlement types] (https://github.com/Krglok/Realms/wiki/Settlement-types)
- NPC Manager
- [Lehen] (https://github.com/Krglok/Realms/wiki/Lehen)
- [Concept Lehen] (https://github.com/Krglok/Realms/wiki/concept-of-Lehen)
- Appendix
- Player commands
- [Admin commands](https://github.com/Krglok/Realms/wiki/Admin commands)
- Pricelist
- Buildinglist
- [Building config](https://github.com/Krglok/Realms/wiki/building configuration)
- [Building HOME](https://github.com/Krglok/Realms/wiki/building home)
- Techlevel
- Production