Releases: Kyonru/feel.lua
Releases · Kyonru/feel.lua
Release list
v1.3.0
v1.3.0 - 2026-06-14
All changes are additive and backward compatible.
- Per-run control:
feel.playreturns a handle withstop,pause,resume,isPlaying,
andisPaused, plus the matching free functionsfeel.stop/pause/resume(ctx). Pausing a
run freezes its tweens and waits (and itsparallel/play/repeatsubtree) and resumes
exactly where it left off. - Run-level signals:
run:onComplete(fn)andrun:onStop(fn)(chainable; late
registration on a finished run fires immediately). - Global controls:
feel.pauseAll,feel.resumeAll,feel.isPausedAll, and
feel.setTimeScale/feel.timeScale(independent of thefeel.feedbackstime scale). - Field aliases centralized;
feel.strictAliases(true)opts into one-time deprecation
warnings for redundant named aliases (time,fn,times,chance,text).animate
now also acceptstimeas adurationalias. - CI now tests Lua 5.1, 5.2, 5.3, 5.4, and LuaJIT, and runs Luacheck (
.luacheckrcadded). - New docs: Core Example (no-LOVE), Writing a Custom Adapter, Best Practices, and
Troubleshooting; channel usage surfaced in Getting Started and the Core Runner guide. - New
examples/coreplain-Lua example (make core). - New
springstep kind: drivetarget.valueswith a damped harmonic oscillator
instead of a fixed-duration tween.tomoves the rest anchor (transitions);
pullapplies an instantaneous impulse that springs back to the anchor
(impact punches). Tunable viastiffness/k,damping/d,settle/epsilon,
and an optionaldurationcap; supportsfrom/onStart/onUpdate/onComplete
likeanimate, and pauses/resumes/clears with its run. - New
feel.spring(x, stiffness, damping)primitive: a raw spring you drive
yourself withspring:update(dt),spring:pull(force),spring:animate(target),
andspring:settled(epsilon)— for spring motion outside a sequence.
Full Changelog: v1.2.0...v1.3.0
v1.2.0
v1.2.0 - 2026-06-11
- Added the optional Menori adapter for binding
feel.targetvalues to Menori nodes, cameras, animation controls, material uniforms, and feedback handlers. - Added generated documentation GIFs for the feature gallery and representative guide pages, including refreshed polished GIF assets.
- Added project funding metadata and removed hardcoded funding configuration from the docs/site setup.
- Added the project
LICENSE. - Added a GitHub release workflow that packages the
feel.lualibrary archive for tagged releases.
Full Changelog: v1.0.0...v1.2.0
v1.0.0
v1.0.0 - 2026-06-07
Initial stable release of feel.lua.
- Core sequence runner:
define,play,update,clear, waits, callbacks, emits, audio cues, nested play, parallel steps, repeats, random choices, restart keys, validation, and debug introspection. - Tweenable targets with custom numeric values for gameplay/UI juice.
- LOVE adapter for screen flash/fade, camera feedback, sounds, haptics, particles, shaders, and canvas-backed post-processing.
- Optional feedback authoring layer with named feedback stacks, context values, shorthand adapter events, and explicit time scale feedback.
- Optional g3d helper for animating model transforms and camera feedback without owning rendering or game state.
- LuaLS annotations, docs, and runnable examples including Asteroidz and the 3D g3d demo.