Arduino/ESP library to simplify working with buttons.
- Author: Lennart Hennigs (https://www.lennarthennigs.de)
- Copyright (C) 2017-2025 Lennart Hennigs.
- Released under the MIT license.
This library allows you to use callback functions to track single, double, triple and long clicks. Alternatively, it provides function to use in your main loop().
The library also takes care of debouncing. Using this lib will reduce and simplify your source code significantly.
It has been tested with Arduino, ESP8266 and ESP32 devices.
To see the latest changes to the library please take a look at the Changelog.
If you find this library helpful please consider giving it a ⭐️ at GitHub and/or buy me a ☕️.
Thank you!
This library allows you to define a button and uses callback functions to detect different types of button interactions.
If you don't want to use callback there are also functions available for using it in your code's main loop().
- Include the library on top
#include "Button2.h"- Define the button either using the
constructoror thebegin()function.
void begin(byte attachTo, byte buttonMode = INPUT_PULLUP, bool activeLow = true);- You can use the class for "real" buttons (pullup, pulldown, and active low).
- Per default the button pins are defined as
INPUT_PULLUP. You can override this upon creation.
#include "Button2.h"
#define BUTTON_PIN D3
Button2 button;
void setup() {
button.begin(BUTTON_PIN);
}- You can also the library with other types of buttons, e.g. capacitive touch or ones handled via I2C. See the section on defining custom handlers below.
-
Instead of frequently checking the button state in your main
loop()this class allows you to assign callback functions. -
You can define callback functions to track various types of clicks:
setTapHandler()will be be called when any click occurs. This is the most basic handler. It ignores all timings built-in the library for double or triple click detection.setClickHandler()will be triggered after a single click occurred.setChangedHandler(),setPressedHandler()andsetReleasedHandler()allow to detect basic interactions.setLongClickDetectedHandler()will be triggered as soon as the long click timeout has passed.setLongClickHandler()will be triggered after the button has released.setDoubleClickHandler()andsetTripleClickHandler()detect complex interactions.
-
Note: You will experience a short delay with
setClickHandler()andsetLongClickHandler()as need to check whether a long or multi-click is in progress. For immediate feedback usesetTapHandler()orsetLongClickDetectedHandler() -
You can assign callback functions for single or for multiple buttons.
-
You can track individual or multiple events with a single handler.
-
Please take a look at the included examples (see below) to get an overview over the different callback handlers and their usage.
-
All callback functions need a
Button2reference parameter. There the reference to the triggered button is stored. This can used to call status functions, e.g.wasPressedFor().
- There are two possible callback functions:
setLongClickDetectedHandler()andsetLongClickHandler(). setLongClickDetectedHandler()will be called as soon as the defined timeout has passed.setLongClickHandler()will only be called after the button has been released.setLongClickDetectedRetriggerEnable(bool retriggerable)allows you to define whether want to get multiple notifications for a single long click depending on the timeout.getLongClickCount()gets you the number of long clicks – this is useful whenretriggerableis set.
- For the class to work, you need to call the button's
loop()member function in your sketch'sloop()function.
#include "Button2.h"
#define BUTTON_PIN D3
Button2 button;
void handleTap(Button2& b) {
// check for really long clicks
if (b.wasPressedFor() > 1000) {
// do something
}
}
void setup() {
button.begin(BUTTON_PIN);
button.setTapHandler(handleTap);
}
void loop() {
button.loop();
}- As the
loop()function needs to be called continuously,delay()and other blocking functions will interfere with the detection of clicks. Consider cleaning up your loop or call theloop()function via an interrupt. - Please see the examples below for more details.
- Alternatively, you can call the button's
loop()function via a timer interrupt. - I haven't tried this extensively, USE THIS AT YOUR OWN RISK!
- You need make sure that the interval is quick enough that it can detect your timeouts (see below).
- There is an example for the ESP32 ESP32TimerInterrupt.ino that I tested.
- The default timeouts for events are (in ms):
#define BTN_DEBOUNCE_MS 50
#define BTN_LONGCLICK_MS 200
#define BTN_DOUBLECLICK_MS 300- You can define your own timeouts by using these setter functions:
void setDebounceTime(unsigned int ms)void setLongClickTime(unsigned int ms)void setDoubleClickTime(unsigned int ms)
- There are also getter functions available, if needed.
- Even though I suggest to use handlers for tracking events, you can also use Button2 to check button's state in the main loop
bool wasPressed()allows you to check whether the button was pressedclickType read(bool keepState = false)gives you the type of click that took placeclickType wait(bool keepState = false)combinesread()andwasPressed()and halts execution until a button click was detected. Thus, it is blocking code.- The
clickTypeis an enum defined as...
enum clickType {
single_click,
double_click,
triple_click,
long_click,
empty
};- Note: When using the
emptyenum value in your code, it's recommended to use the scoped syntaxclickType::emptyto avoid potential naming conflicts with other libraries (particularly when using libraries that dousing namespace std;which importsstd::empty()from the C++17 standard library).
// Recommended - explicit scope avoids ambiguity
if (button.getType() == clickType::empty) {
// handle no click
}
// Also works, but may cause compilation errors with some library combinations
if (button.getType() == empty) {
// handle no click
}- There are also dedicated waits (
waitForClick(),waitForDouble(),waitForTriple()andwaitForLong()) to detect a specific type - The
read()and the wait functions will reset the state ofwasPressed()unless specified otherwise (via aboolparameter) resetPressedState()allows you to clear value returned bywasPressed()– it is similar to passingkeepState = falseforread()orwait().- Check out the ButtonLoop.ino example to see it in action
- There are several status functions available to check the status of a button:
unsigned int wasPressedFor() const;
byte getNumberOfClicks() const;
byte getType() const;
bool isPressed() const;
bool isPressedRaw() const;
bool wasPressed() const;Returns the duration (in milliseconds) that the button was held down during the most recent press.
Important: For multi-click scenarios (double/triple clicks), this returns the duration of the most recent click only, not the cumulative time across all clicks.
Examples:
- Single click held for 500ms →
wasPressedFor()returns500 - Long click held for 1200ms →
wasPressedFor()returns1200 - Double click (1st press: 50ms, 2nd press: 80ms) →
wasPressedFor()returns80 - Triple click (1st: 40ms, 2nd: 60ms, 3rd: 70ms) →
wasPressedFor()returns70
This behavior was confirmed in issue #35.
- Each button instance gets a unique (auto incremented) ID upon creation.
- You can get a buttons' ID via
getID(). - Alternatively, you can use
setID(int newID)to set a new one. But then you need to make sure that they are unique.
Button2 supports "virtual buttons" - buttons not directly connected to GPIO pins. This is useful for:
- I2C/SPI port expander buttons (e.g., PCF8574, MCP23017)
- Capacitive touch sensors (e.g., ESP32 touch pins, TTP223)
- Custom button sources (e.g., M5Stack Core2 touch buttons)
- Any non-standard input that can be read as a digital state
To use a virtual button, you need:
- Use
BTN_VIRTUAL_PINinstead of a real pin number when callingbegin() - Define a state handler function that returns the current button state
- Initialize your hardware either manually or via the optional initialization callback parameter
begin() accepts an optional initialization callback parameter. This is especially useful for virtual buttons that require hardware setup (I2C, SPI, touch sensors, etc.). The callback is invoked immediately by begin(), ensuring your hardware is ready before the button starts polling.
Important: When using multiple buttons on an I2C port expander (PCF8574, MCP23017, etc.), read the entire port once per loop cycle and cache the value. Each button's state handler then reads from the cache using bit masking. This minimizes I2C bus traffic from N transactions per cycle to just 1.
See I2CPortExpanderButtons.ino for a complete example showing this efficient caching pattern (issue #70).
- I2CPortExpanderButtons.ino - Multiple buttons on I2C expander with efficient caching
- CustomButtonStateHandler.ino - Basic virtual button with initialization callback
- ESP32CapacitiveTouch.ino - ESP32 capacitive touch implementation
- M5StackCore2CustomHandler.ino - M5Stack Core2 touch buttons
This feature was enhanced in issue #69 to support initialization callbacks.
Button2 uses callback handlers for button events. On platforms that support C++11 and <functional> (such as ESP32 and ESP8266), Button2 uses std::function for maximum flexibility, allowing you to use lambdas and other advanced C++ features as handlers.
On platforms that do not support std::function (such as AVR/Arduino Uno), Button2 falls back to using regular function pointers for handlers.
Button2 automatically detects and enables std::function support on platforms with C++11 or later, except AVR (Arduino Uno, Nano, Mega).
Supported platforms:
- ESP32 (all variants)
- ESP8266
- Teensy
- Raspberry Pi Pico (RP2040)
- SAMD (Arduino Zero, MKR series)
- STM32
- nRF52
- Other C++11+ platforms with STL support
Not supported:
- AVR (Arduino Uno, Nano, Mega) - uses function pointers instead
The library automatically detects support using #if __cplusplus >= 201103L && !defined(__AVR__).
This improvement was implemented in response to issue #58.
You can override the automatic detection by defining these macros before including Button2:
- To force-enable:
#define BUTTON2_HAS_STD_FUNCTION - To force-disable:
#define BUTTON2_DISABLE_STD_FUNCTION
This is useful if you are using a custom toolchain or want to override the default detection logic.
Note: On platforms that use
std::function, Button2 usesstd::moveinternally when assigning handlers for better performance and efficiency.
- If you see errors about
<functional>not being found, your platform does not have C++11 STL support. Supported platforms include ESP32, ESP8266, Teensy, RP2040, SAMD, STM32, and other modern boards. AVR boards (Uno, Nano, Mega) automatically use function pointers instead. You can force-disable with#define BUTTON2_DISABLE_STD_FUNCTIONbefore including Button2.
- SingleButtonSimple.ino – the most basic example, shows how to assign event handlers
- LongpressHandler.ino – shows how determine the time of a button press
- SingleButton.ino – shows the different event handlers
- MultipleButtons.ino – how to use two buttons
- MultiHandler.ino – how to use a single handler for multiple events
- MultiHandlerTwoButtons.ino – a single handler for multiple buttons
- TrackDualButtonClick.ino – how to detect when two buttons are clicked at the same time
- I2CPortExpanderButtons.ino – efficient pattern for multiple buttons on I2C port expanders (PCF8574, MCP23017)
- CustomButtonStateHandler.ino - how to assign your own button handler
- ESP32CapacitiveTouch.ino – how to access the ESP32s capacitive touch handlers
- M5StackCore2CustomHandler.ino - example for the M5Stack Core2 touch buttons
- ESP32TimerInterrupt.ino - how to use a timer interrupt with the library.
- ButtonLoop.ino – how to use the button class in the main loop (I recommend using handlers, but well...)
The button class offers a few additional functions, please take a look at the Class Definition below.
See below the constructors and member functions the library provides:
Button2();
Button2(byte attachTo, byte buttonMode = INPUT_PULLUP, bool activeLow = true);
void begin(byte attachTo, byte buttonMode = INPUT_PULLUP, bool activeLow = true);
void setDebounceTime(unsigned int ms);
void setLongClickTime(unsigned int ms);
void setDoubleClickTime(unsigned int ms);
unsigned int getDebounceTime();
unsigned int getLongClickTime();
unsigned int getDoubleClickTime();
byte getPin();
void reset();
void setButtonStateFunction(StateCallbackFunction f);
void setChangedHandler(CallbackFunction f);
void setPressedHandler(CallbackFunction f);
void setReleasedHandler(CallbackFunction f);
void setTapHandler(CallbackFunction f);
void setClickHandler(CallbackFunction f);
void setDoubleClickHandler(CallbackFunction f);
void setTripleClickHandler(CallbackFunction f);
void setLongClickHandler(CallbackFunction f);
void setLongClickDetectedHandler(CallbackFunction f);
void setLongClickDetectedRetriggerable(bool retriggerable);
void byte getLongClickCount() const;
unsigned int wasPressedFor() const;
void resetPressedState();
byte resetClickCount();
bool isPressed() const;
bool isPressedRaw() const;
bool wasPressed() const;
clickType read(bool keepState = false);
clickType wait(bool keepState = false);
void waitForClick(bool keepState = false);
void waitForDouble(bool keepState = false);
void waitForTriple(bool keepState = false);
void waitForLong(bool keepState = false);
byte getNumberOfClicks() const;
byte getType() const;
String clickToString(clickType type) const;
int getID() const;
void setID(int newID);
bool operator == (Button2 &rhs);
void loop();Open the Arduino IDE choose "Sketch > Include Library" and search for "Button2". Or download the ZIP archive (https://github.com/lennarthennigs/Button2/zipball/master), and choose "Sketch > Include Library > Add .ZIP Library..." and select the downloaded file.
MIT License
Copyright (c) 2017-2025 Lennart Hennigs
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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