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360 XNA game incompatability #66

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@s0callahan

Tried it with The Dishwasher Dead Samurai. XNBs containing jsons for shader thingymajigs work just fine, unfortunately actual images do not. Considering this is made for Stardew I'm sure this is a non issue, still would be nice to have considering this is the only good XNB converter like, ever.

[WARN] XNB Format Version 0x2 unknown.
[INFO] XNB file validated successfully!
[ERROR] Filename: packed\xbla.xnb
XnbError: Non-implemented Texture2D format type (1) found.
at Texture2DReader.read (C:\snapshot\xnbcli\app\Xnb\Readers\Texture2DReader.js:0:0)
at ReaderResolver.read (C:\snapshot\xnbcli\app\Xnb\ReaderResolver.js:0:0)
at Xnb.load (C:\snapshot\xnbcli\app\Xnb\index.js:0:0)
at processUnpack (C:\snapshot\xnbcli\xnbcli.js:0:0)
at Walker.walker.on (C:\snapshot\xnbcli\xnbcli.js:0:0)
at Walker.emit (events.js:198:13)
at Object.emitSingleEvents [as emitNodeType] (C:\snapshot\xnbcli\node_modules\walk\lib\node-type-emitter.js:58:13)
at Walker._wLstatHandler (C:\snapshot\xnbcli\node_modules\walk\lib\walk.js:88:19)
at C:\snapshot\xnbcli\node_modules\walk\lib\walk.js:106:12
at FSReqWrap.oncomplete (fs.js:154:5)

This is the typical output for EVERY image .xnb inside of Dead Samurai. It is worth noting that the XNBs are made for the 360 and not for PC. That could be part of the problem. Anyway uh, cheers.

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