I love exploring Godot for game development, diving into shaders and generative algorithms, building system simulations (boids, n-body physics), and optimizing with high-performance computing.
Simulations
- π§© Wave Function Collapse - a procedural generation algorithm for creating complex patterns from simple constraints
- π¦ Boids Simulation - real-time flocking simulation in Godot 4 with spatial partitioning optimization and interactive parameter tuning
- π± Ground Zero: Lotka-Volterra - interactive predator-prey ecosystem simulation with visualization and parameter exploration
- π N-Bodies - scalable n-body gravitational simulation with post-processing rendering
- π Learning resoureces - valuable links to articles, videos, and other resources organized by topics
Tools and frameworks
Programming Languages
Libraries



