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Reframe training around creative accessibility and asset production - #23

Merged
ibloud merged 2 commits into
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feat/creative-accessibility-path
Sep 17, 2026
Merged

ibloud merged 2 commits into
mainfrom
feat/creative-accessibility-path

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@ibloud

@ibloud ibloud commented Sep 17, 2026

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Summary

  • Add a Creative Accessibility Path centered on limitation → adaptation → experiment → creation → share.
  • Define graduate outcomes around finished, documented, reusable creative/technical artifacts rather than certification alone.
  • Establish an advocate/connector model for introductions to accessibility communities and game developers without implying partnerships.
  • Clarify that the existing TypeScript/Jest exercise is one technical learning environment inside the broader path.

Governance

External organizations, projects, and communities are explicitly treated as references, outreach contacts, potential collaborators, or integration targets unless a formal relationship exists. AbleGamers is named only as an example external accessibility reference; no partnership or endorsement is implied.

Status

Documentation-only reframing; no existing exercise tests or canonical game rules changed.

@ibloud
ibloud merged commit ffc76c0 into main Sep 17, 2026
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@ibloud
ibloud deleted the feat/creative-accessibility-path branch September 17, 2026 23:18
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