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16 changes: 15 additions & 1 deletion README.md
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# Veiled Dominion — Candidate Exercise & Training Curriculum

## Creative Accessibility Path

The training pathway is broader than the TypeScript exercise. Its graduate outcome is **asset production and creative access**: participants leave with things they made—tools, adaptations, experiments, creative assets, or documented techniques that can be used by an independent artist, shared with a community, or presented to a game developer.

The working loop is **LIMITATION → ADAPTATION → EXPERIMENT → CREATION → SHARE**. Accessibility is a design constraint throughout the path, not a final module.

See [`docs/CREATIVE_ACCESSIBILITY_PATH.md`](./docs/CREATIVE_ACCESSIBILITY_PATH.md) and [`docs/ADVOCACY_AND_CONNECTION.md`](./docs/ADVOCACY_AND_CONNECTION.md).

The path continues from sharing into **Advocacy & Connection**: creators may learn to help another creator find relevant feedback, testing, collaboration, integration, distribution, or professional contacts. External organizations are referenced only at their actual relationship status; no partnership or endorsement is implied without explicit agreement.

**You don't graduate with a certificate. You graduate with things you made—and with the ability to help the next creator get past a barrier.**

## Repo Identity

**This is not the canonical game engine.** This repository (`Loptr-Lab/training`) contains a standalone TypeScript systems exercise used for candidate evaluation and workforce-training pathways. Ember, Tide, Root, Gale, Burning, and Steam are training abstractions, not Veiled Dominion canon.
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## Where This Leads

Finishing this exercise well is a real, gradable signal — see `REVIEWER_SCORECARD.md` for exactly what's being evaluated and how. From here, contributors typically move into Track B or C, or directly into scoped engine-repo tasks.
Finishing this exercise well is a real, gradable signal — see `REVIEWER_SCORECARD.md` for exactly what's being evaluated. From here, contributors typically move into Track B or C, or directly into scoped engine-repo tasks.

| Course / Resource | Tracks | Why |
| :--- | :--- | :--- |
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- **Engine repo:** [github.com/Loptr-Lab/veiled-dominion-engine](https://github.com/Loptr-Lab/veiled-dominion-engine) — the real game
- **Full game design doc:** `docs/design/GDD.md` in the engine repo
- **Accessibility engineering specs:** `docs/ENGINE_ACCESSIBILITY_A11Y_PARADOX.md` and `docs/ENGINE_ACCESSIBILITY_AUDIO_AURA.md` in the engine repo
- **Creative Accessibility Path:** [`docs/CREATIVE_ACCESSIBILITY_PATH.md`](./docs/CREATIVE_ACCESSIBILITY_PATH.md)
- **Advocacy & Connection:** [`docs/ADVOCACY_AND_CONNECTION.md`](./docs/ADVOCACY_AND_CONNECTION.md)
- **Contributor safety:** [`CONTRIBUTOR_SAFETY_AND_GOVERNANCE.md`](./CONTRIBUTOR_SAFETY_AND_GOVERNANCE.md) — consent, vetting, staged access, exit terms, and variant review gates
- **Variant governance:** [workflow](https://github.com/Loptr-Lab/veiled-dominion-engine/blob/main/docs/VARIANT_CREATION_WORKFLOW.md), [template](https://github.com/Loptr-Lab/veiled-dominion-engine/blob/main/docs/variants/VARIANT_TEMPLATE.md), and [worked example](https://github.com/Loptr-Lab/veiled-dominion-engine/blob/main/docs/variants/examples/DREAD_PRESSURE.md) in the engine repository

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