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LoaderEngine

An pascal based process patcher, that we call LoaderEngine

  constructor Create(Filename : string; NewProcess : Boolean);   //Create class with filename and a boolean switch for creating new process or open existing process
  function GetProcessInformation : Boolean;  //This function Create a new process or Open a created process
  function SuspendProcessThread : Boolean;  //This function will suspend thread
  function ResumeProcessThread : Boolean;  //This function will resume suspended thread
  function CheckProcessThreadStatus : TThreadStatus;  //This function will return thread status [ suspended or running ]
  function TerminateTarget : Boolean;  // this function will terminate process
  function FindFirstWindow(Timeout : Integer) : Boolean; //This function will wait untill it detects a window of created process
  function WaitTillByte(Address : DWORD; Buffer : array of Byte; Timeout : Integer) : Boolean; //This function will wait untill it find desired bytes in memory
  function WriteTargetProcessMemory(Address : DWORD; Buffer : array of Byte) : Boolean; // this function write memory of desired location
  function ReadTargetProcessMemory(Address : DWORD; Len : Integer; var Buffer) : Boolean; // this function read memory of desired location
  function GetModuleBaseAddress : DWORD; //this function returns base address of process
  function GetThreadHandle : THandle;  //this function will return handle of thread
  function GetProcessHandle : THandle; //this function will return handle of process

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An pascal based process patcher, that we call LoaderEngine

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