A collection of custom Empire at War shaders in HLSL.
In order to compile, you can either use the Compile.bat file. Or run the command fxc.exe /Tfx_2_0 /LD /Fo"OUTPUT_SHADER_NAME.fxo" "INPUT_SHADER_NAME.fx".
Note: you will need the fxc.exe compiler to do either, as well as the AlamoEngine.fxh library from Empire at War.
This shader exposes a scalar parameter to control the emissive power. Otherwise, it is idential to the vanilla Additive shader
A WIP parallax shader built off the vanilla BumpColorize shader. Utilizes a steep parallax method to achieve the effect.
Allows scaling of the color and normal maps in the shader directly. Which enables blending the color map with an embient occlusion and team color mask.
An unlit version of the vanilla Gloss shader, with a parameter to control the diffuse color.