Releases: LtxProgrammer/Changed-Minecraft-Mod
Releases · LtxProgrammer/Changed-Minecraft-Mod
v0.14.1c
Changes
- Revised lab coat texture.
- Added small to large lab light recipe.
- Added enchantment support for exoskeleton.
Bug Fixes
- Fixed sync error related to variant entity data (human variant).
- Fixed render error with ability icon shadows.
- Fixed render bug with head items for scaled forms (croc, buff sharks).
- Fixed crash from REI in accessory menu.
- Fixed crash related to pup crystal.
- Fixed render error with cutout latex cover models in wave vision.
v0.14.1b
Bug Fixes
- Fixed crash when loading with personality installed.
- Fixed visual bug with pure white latex wolf pup.
- Accessory entities spec will now properly resolve EntityType tags.
- Facility pieces now accept null lootTables as none.
- Fixed event bus issue.
- Fixed crash related to special forms.
- Fixed crash related to Create, and its addons.
- Fixed visual bug related to animations.
- Fixed crash related to rubidium/embeddium with wave vision.
- Fixed taur camera offset.
- Fixed issues related to player pose logic.
- Fixed crash occluding invalid mod loading state.
v0.14.1
Changes
- Finished remodeling ALL of the old transfur models
- New transfurs: Gnoll Taur, Pooltoy Wolf, Double-Headed Yufeng, Golden Dragon, Kobold, Siamese cat, Custom Latex, Gas Tiger, Gas Skunk, White latex wolf pup
- New items: T-Shirt, Lab coat, Sports-bra
- New accessory system: Dedicated non-armor slots for shorts, shirts, saddles, etc.
- New features: Stasis chamber, Form fitting enchantment, Exoskeleton, Animation events
- New blocks: Petri dish, exo charger, slabs and stairs
- New abilities: Wave Vision for Dark Latexes, Toggle Night Vision
- New client config: Blinking (off by default)
- Reworked connected floor block placement logic
- Added ability descriptions
- Big facility additions
- Removed transfur functionality from IV rack (replaced by stasis)
- Removed access saddle ability (replaced by accessories)
Bug Fixes
- Various locale issues
- Compat with enigmatic legacy
- Compat with personality
- Fixed painting placement in facility gen
API Changes
- Reworked ability icon system (akin to item models)
- Overhauled animation API (LimbExtension, TimedSoundEffect, resource pack spec)
- Entity renderer uses ArmorModelSets to simplify renderer creation
v0.14c
Changes
- Improved camera positioning for taur variants, and when grabbed
- Improved entity positioning when riding a taur that's in first person
- Added animation compatibility with "Do a Barrel Roll"
- Added animation compatibility with "Timeless and Classics Zero"
- Added animation compatibility with "Parcool"
- Changing resource packs will now invalidate cached generated textures
- Added basic compatibility with "Entity Model Features"
- Made stiger's eyes customizable
Bug Fixes
- Fixed being unable to break blocks directly after being untf'd while being tf'd
- Fixed incorrectly tagged mixin
- Fixed null crash related to the roomba
- Fixed null crash when TF event is canceled
- Fixed issue related to railing blocks
- Added exception catch to model baking
- Fixed issues related to suited mobs
- Fixed mixin error with Beyond Earth
- Fixed null crash with invalid dropped syringe block
- Fixed mixin error with Survive mod
- Fixed Z-fighting with variant eyes renderer
API Changes
- Added AbstractAbilityInstance.tickIdle()
- Added descriptions to abilities
- Added TransfurVariant<?> and TransfurContext to KeepConsciousEvent
- Added cancelable TransfurAttackEvent
- Extended additional eyes layer to behave akin to custom eyes layer