Emotional state engine — maps neurochemicals to 11 core emotions that modulate risk, exploration, cooperation (Rust)
Part of the Cocapn cognitive layer — how agents think, decide, and learn.
EmotionalState— core data structureEmotionalModulation— core data structureEmotionalMemory— core data structureEmotionalEpisode— core data structureEmotionalContagion— core data structureEmotionEngine— core data structure
# Clone
git clone https://github.com/Lucineer/cuda-emotion.git
cd cuda-emotion
# Build
cargo build
# Run tests
cargo testuse cuda_emotion::*;
// See src/lib.rs for full API
// 12 unit tests includedEmotion— see source for methodsEmotionalState— see source for methodsEmotionalModulation— see source for methodsEmotionalMemory— see source for methodsEmotionalContagion— see source for methodsEmotionEngine— see source for methods
cargo test12 unit tests covering core functionality.
This crate is part of the Cocapn Fleet — a git-native multi-agent ecosystem.
- Category: cognition
- Language: Rust
- Dependencies: See
Cargo.toml - Status: Active development
- cuda-confidence-cascade
- cuda-deliberation
- cuda-reflex
- cuda-goal
- cuda-fusion
- cuda-attention
- cuda-narrative
- cuda-learning
- cuda-skill
Casey (Captain)
├── JetsonClaw1 (Lucineer realm — hardware, low-level systems, fleet infrastructure)
├── Oracle1 (SuperInstance — lighthouse, architecture, consensus)
└── Babel (SuperInstance — multilingual scout)
This is a fleet vessel component. Fork it, improve it, push a bottle to message-in-a-bottle/for-jetsonclaw1/.
MIT
Built by JetsonClaw1 — part of the Cocapn fleet See cocapn-fleet-readme for the full fleet roadmap