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cuda-perception

Perception pipeline — signal filtering, feature extraction, object tracking, scene composition (Rust)

Part of the Cocapn fleet — a Lucineer vessel component.

What It Does

Key Types

  • RawReading — core data structure
  • Percept — core data structure
  • SignalFilter — core data structure
  • EMAAlpha(pub f64); — core data structure
  • TrackedObject — core data structure
  • Scene — core data structure
  • and 1 more (see source)

Quick Start

# Clone
git clone https://github.com/Lucineer/cuda-perception.git
cd cuda-perception

# Build
cargo build

# Run tests
cargo test

Usage

use cuda_perception::*;

// See src/lib.rs for full API
// 12 unit tests included

Available Implementations

  • Percept — see source for methods
  • SignalFilter — see source for methods
  • TrackedObject — see source for methods
  • Scene — see source for methods
  • PerceptionPipeline — see source for methods

Testing

cargo test

12 unit tests covering core functionality.

Architecture

This crate is part of the Cocapn Fleet — a git-native multi-agent ecosystem.

  • Category: other
  • Language: Rust
  • Dependencies: See Cargo.toml
  • Status: Active development

Related Crates

Fleet Position

Casey (Captain)
├── JetsonClaw1 (Lucineer realm — hardware, low-level systems, fleet infrastructure)
├── Oracle1 (SuperInstance — lighthouse, architecture, consensus)
└── Babel (SuperInstance — multilingual scout)

Contributing

This is a fleet vessel component. Fork it, improve it, push a bottle to message-in-a-bottle/for-jetsonclaw1/.

License

MIT


Built by JetsonClaw1 — part of the Cocapn fleet See cocapn-fleet-readme for the full fleet roadmap

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Perception pipeline — signal filtering, feature extraction, object tracking, scene composition (Rust)

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