Perception pipeline — signal filtering, feature extraction, object tracking, scene composition (Rust)
Part of the Cocapn fleet — a Lucineer vessel component.
RawReading— core data structurePercept— core data structureSignalFilter— core data structureEMAAlpha(pub f64);— core data structureTrackedObject— core data structureScene— core data structure- and 1 more (see source)
# Clone
git clone https://github.com/Lucineer/cuda-perception.git
cd cuda-perception
# Build
cargo build
# Run tests
cargo testuse cuda_perception::*;
// See src/lib.rs for full API
// 12 unit tests includedPercept— see source for methodsSignalFilter— see source for methodsTrackedObject— see source for methodsScene— see source for methodsPerceptionPipeline— see source for methods
cargo test12 unit tests covering core functionality.
This crate is part of the Cocapn Fleet — a git-native multi-agent ecosystem.
- Category: other
- Language: Rust
- Dependencies: See
Cargo.toml - Status: Active development
Casey (Captain)
├── JetsonClaw1 (Lucineer realm — hardware, low-level systems, fleet infrastructure)
├── Oracle1 (SuperInstance — lighthouse, architecture, consensus)
└── Babel (SuperInstance — multilingual scout)
This is a fleet vessel component. Fork it, improve it, push a bottle to message-in-a-bottle/for-jetsonclaw1/.
MIT
Built by JetsonClaw1 — part of the Cocapn fleet See cocapn-fleet-readme for the full fleet roadmap