fix: restore earth-tone palette eaten by PR #30 merge#32
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madsCodeBuddy merged 2 commits intomainfrom Apr 29, 2026
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The merge of PR #30 (refactor) resolved its conflict with PR #28 (earth tones) by taking the refactor branch's old ENERGY_COLORS values (#0F793D / #FFCC33 / #CC3333 / #336699), reverting #28's earth-tone palette in the dict. The CSS footer link color was preserved as #7A8C5C, leaving the file in an inconsistent state where the legend swatches and ellipse fills used the old palette while the page accent used the new one. Restoring the earth-tone palette and regenerating the HTML: Chemical #0F793D -> #7A8C5C (olive) Radiative #FFCC33 -> #E5C16E (warm sand) Thermal #CC3333 -> #7B3F3F (deep rust) Mechanical #336699 -> #4F6B82 (slate) Same palette and same colorblind-safety reasoning as PR #28.
The page header had 'chemical (green), radiative (gold), thermal (red), mechanical (blue)' baked into the prose. After the palette change to olive/sand/rust/slate, that text would describe colors that no longer match the rendered ellipses.
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Summary
The merge of PR #30 (refactor) resolved its conflict with PR #28 (earth tones) by taking the refactor branch's old
ENERGY_COLORSvalues, reverting #28's palette in the dict. The CSS footer link color (#7A8C5C) was preserved, leaving the file inconsistent: legend swatches and ellipse fills use the old palette while the page accent uses the new one.Fix
Restore earth-tone palette in
ENERGY_COLORSand regenerate HTML:#0F793D#7A8C5C(olive)#FFCC33#E5C16E(warm sand)#CC3333#7B3F3F(deep rust)#336699#4F6B82(slate)Same palette and colorblind-safety reasoning as #28 (Machado et al. 2009 CVD simulation, all pairwise luminance gaps ≥20).
Files changed
docs/build_desert_farm.py(4 lines)docs/desert_farm_stommel.htmlregenerated (size unchanged: 219,746 B)Verified