Skip to content

Implement Pause/Unpause with Pause/Break key In-Game (Single Player) #153

Description

@KevinHake

OTA is buggy in that scrolling is sometimes broken when the game is paused, and sometimes not. I'm not certain which was the original intent, but given that commands can be issued/queued while the game is paused, I will assume scrolling should NOT be disabled when the game is paused.

Simple toggle of the pause state when Pause Break is pressed. It appears that all hotkeys/user commands remain functioning as normal (issuance and cancellation), only the simulation clock has stopped.

Note this is really a special case of game speed adjustment #175, where time between frames toggles between infinity and whatever time was set when pause took effect

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions