Some graphics options, and HDR#205
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Felix3322 wants to merge 39 commits intoMinecraft-Radiance:mainfrom
Open
Some graphics options, and HDR#205Felix3322 wants to merge 39 commits intoMinecraft-Radiance:mainfrom
Felix3322 wants to merge 39 commits intoMinecraft-Radiance:mainfrom
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有个BUG,游戏内F2截图回黑屏 |
Author
Author
Author
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合并了一些别的fork的代码 |
Upgrades SnakeYAML dependency from 2.5 to 2.6 to resolve a known security vulnerability in the YAML parser. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replaces FixedThreadPool with ThreadPoolExecutor for better control - Fixes executor shutdown timing: create new executor BEFORE shutting down old one to minimize task rejection window - Adds proper logging for RejectedExecutionException - Chunk tasks that are rejected are now kept in rebuildQueue for retry instead of being dropped Fixes crash: RejectedExecutionException at ChunkProxy.rebuild() Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- ModuleEntry: disable JarURLConnection caching to prevent file handle leaks - RadianceClient: add WARN logging when failing to close JAR filesystem - RadianceClient: wrap UnsatisfiedLinkError with descriptive message when core library fails to load Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- MixinPlugin: return Collections.emptyList() instead of null from getMixins() for better compatibility - GameRendererMixins: add comment explaining why shader preload is intentionally cancelled (Radiance handles shader loading) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replaces HashMap with ConcurrentHashMap for pending and allocated maps to prevent potential ConcurrentModificationException when accessed from multiple threads during chunk rendering. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds releaseTextureRegistration() method to properly clean up texture mappings when textures are no longer needed, preventing memory leaks in long-running sessions. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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现在流畅模式有个BUG,很快会修复。
添加了shader功能(未测试)
优化PBR在远处的性能
添加画质预设
无需处理即可添加PBR材质包
为粒子添加了实体光照
为部分例子添加了漫反射