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  1. EngineInterface EngineInterface Public

    C++ game-engine interface abstraction for graphics API such as SFML, DirectX to build graphics rendering engine architecture modular design cross-platform.

    C++ 1

  2. Pong Pong Public

    A feature-rich C++ implementation of Pong demonstrating the SFMLEngine architecture, complete with menu navigation, AI difficulty modes, and a fully functional practice arena.

    C++ 1

  3. SFMLEngine SFMLEngine Public

    Backend-agnostic C++ game engine core featuring an SFML implementation, designed for modularity, reusability, and clean separation between engine logic and rendering backends.

    C++ 1

  4. AI-Game-Controller AI-Game-Controller Public archive

    A refactored version of my master's dissertation, exploring how an AI controller learns to complete a 2D platformer level with human-like behavior, using modern C++ techniques and improved performa…

    C++ 1

  5. SuperMarioWorldClone SuperMarioWorldClone Public

    A modern C++ reimagining of Super Mario World built on SFMLEngine, featuring manual and AI-controlled gameplay, state-driven design, and evolving NEAT-inspired AI systems.

    C++ 1