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MobileGL-Dev
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MobileGlues
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Merge pull request #53 from MobileGL-Dev/dev
Build MobileGlues for iOS
#257:
Commit
fbc4e41
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1m 20s
main
main
1m 20s
View workflow file
[Chore] (release): 2.0.0
Build MobileGlues for iOS
#256:
Commit
f56af31
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1m 27s
dev
dev
1m 27s
View #53
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[Fix] (bench): end every frame, and refuse a candidate that drew some…
Build MobileGlues for iOS
#255:
Commit
eadb23d
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BZLZHH
1m 32s
dev
dev
1m 32s
View workflow file
[Fix] (state): make a stale shadow say so in debug builds
Build MobileGlues for iOS
#254:
Commit
b1068ef
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1m 48s
dev
dev
1m 48s
View workflow file
[Chore] (release): 2.0.0 enters Beta
Build MobileGlues for iOS
#253:
Commit
ec8f6c2
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1m 28s
dev
dev
1m 28s
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[Perf] (transfer): shadow the unpack parameters instead of asking the…
Build MobileGlues for iOS
#252:
Commit
7040143
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1m 30s
dev
dev
1m 30s
View workflow file
[Chore] (release): this is 2.0.0 Alpha, not a development build
Build MobileGlues for iOS
#251:
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f582aa6
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2m 9s
dev
dev
2m 9s
View workflow file
[Refactor] (renderer): move the tree's hash map to ska::flat_hash_map
Build MobileGlues for iOS
#250:
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1083376
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1m 38s
dev
dev
1m 38s
View workflow file
[Refactor] (renderer): one hash map for the whole tree, tsl::robin_map
Build MobileGlues for iOS
#249:
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534beca
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1m 33s
dev
dev
1m 33s
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[Fix] (bench): find the scene size the device can take, and never cli…
Build MobileGlues for iOS
#248:
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1fcd1e8
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1m 26s
dev
dev
1m 26s
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[Fix] (gl): report which driver answered, and stop reading index zero…
Build MobileGlues for iOS
#247:
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4573aef
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1m 25s
dev
dev
1m 25s
View workflow file
[Fix] (pixel): read an unmappable unpack buffer through a copy instea…
Build MobileGlues for iOS
#246:
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a6bfe0a
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1m 26s
dev
dev
1m 26s
View workflow file
[Fix] (gl): answer glGetActiveUniformName instead of stubbing it
Build MobileGlues for iOS
#245:
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9f0597f
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2m 36s
dev
dev
2m 36s
View workflow file
[Fix] (gles): tell "no ANGLE" apart from "nobody said", or it leaks in
Build MobileGlues for iOS
#244:
Commit
b34e0a0
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2m 54s
dev
dev
2m 54s
View workflow file
[Feat] (gles): let a caller point the loader at the launcher's ANGLE
Build MobileGlues for iOS
#243:
Commit
acc186e
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3m 14s
dev
dev
3m 14s
View workflow file
[Feat] (bench): measure a frame of chunk rendering instead of an empt…
Build MobileGlues for iOS
#242:
Commit
61c0d1f
pushed by
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2m 10s
dev
dev
2m 10s
View workflow file
Merge branch 'fix/texture-depth-srgb' into dev
Build MobileGlues for iOS
#241:
Commit
a560d6e
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2m 34s
dev
dev
2m 34s
View workflow file
[Fix] (gl): flush before depth blits -- Adreno reads the source as it…
Build MobileGlues for iOS
#240:
Commit
e1ad6fe
pushed by
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2m 28s
fix/texture-depth-srgb
fix/texture-depth-srgb
2m 28s
View workflow file
[Docs] (gl): record what the Adreno depth-stencil copy actually does
Build MobileGlues for iOS
#239:
Commit
7986a14
pushed by
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2m 39s
fix/texture-depth-srgb
fix/texture-depth-srgb
2m 39s
View workflow file
[Fix] (gl): resolve unsized GL_DEPTH_COMPONENT from bytes, not from d…
Build MobileGlues for iOS
#238:
Commit
bf6b5f8
pushed by
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1m 57s
fix/texture-depth-srgb
fix/texture-depth-srgb
1m 57s
View workflow file
Merge branch 'fix/glslang-dualsource' into dev
Build MobileGlues for iOS
#237:
Commit
a6011a2
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2m 27s
dev
dev
2m 27s
View workflow file
[Fix] (glsl): fill the resource limits glslang needs to build its bui…
Build MobileGlues for iOS
#236:
Commit
dcc40c1
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1m 48s
fix/glslang-dualsource
fix/glslang-dualsource
1m 48s
View workflow file
Merge branch 'fix/pixel-audit' into dev
Build MobileGlues for iOS
#235:
Commit
3e8284d
pushed by
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2m 3s
dev
dev
2m 3s
View workflow file
[Refactor] (gl): drop the pixel conversion ladder nothing calls
Build MobileGlues for iOS
#234:
Commit
91fe734
pushed by
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2m 38s
fix/pixel-audit
fix/pixel-audit
2m 38s
View workflow file
[Fix] (gl): ask internal_convert what it wants before converting, not…
Build MobileGlues for iOS
#233:
Commit
0eacfff
pushed by
BZLZHH
1m 48s
fix/pixel-audit
fix/pixel-audit
1m 48s
View workflow file
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