Refactor Spoutcraft client for multiloader support#5
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Most of the client code and assets are in
commonnow, and Fabric & NeoForge only keep loader-specific files, on their own subfolders ^^Also while adding support for NeoForge, I removed Fabric API requirement to make mod more dependency free, and if needed it can support other mod loaders more easily in future, without depending to Forgified Fabric API or any other dependencies.
In NeoForge, I used network-thread payload handling on NeoForge because custom content needs to be registered before chunk packets decode custom block IDs which may (will) cause crashes ^^
Also did some other changes such as:
Builds can be find at
/spoutcraft-mod/neoforge/build/libs/and/spoutcraft-mod/fabric/build/libs/Additionally mod works fine on Quilt because it no longer depends to Fabric API