test(sync): cover registered block and item sync paths#18
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
What / 目的
本 PR 增加已注册的测试内容,使同步相关 GameTest 不只停留在内存夹具层,而是覆盖更接近真实运行时的方块实体与方块物品链路。
Implementation Details / 实现细节
ManagedSyncBlockEntity测试夹具scanAndMarkChanges()collectClientNetworkChanges()Outcome / 结果
Additional Information / 附加信息
已完成以下验证:
runGameTestServer通过Potential Compatibility Issues / 潜在兼容性问题
无生产 API 变更。
本 PR 仅增加和调整测试侧内容与覆盖范围。