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MootComb edited this page May 16, 2026
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Welcome to the GriefAllow wiki!
Recommended config:
# GriefAllow Configuration
# Plugin that allows griefing mechanics in specified worlds and regions
# Debug mode - enables detailed logging for troubleshooting
debug: false
# ==================== GRIEFING MECHANICS ====================
# TNT Settings
# Allow TNT to explode and destroy blocks
enable-tnt: true
# Enable chain reaction - TNT explosions will ignite nearby TNT blocks
tnt-chain-reaction: false
# Piston Settings
# Allow pistons to push and pull blocks
enable-pistons: true
# Wither Settings
# Allow Wither boss to break blocks and deal damage
enable-wither: true
# Falling Block Settings
# Allow sand, gravel, and anvils to fall
enable-sand: true
# Minecart Hopper Settings
# Allow minecart hoppers to transfer items between inventories
enable-minecart: true
# Spawn Egg Settings
# Allow mob spawn eggs to be used on blocks
enable-egg-spawn: true
# Vehicle Settings
# Allow players to destroy minecarts and boats
enable-vehicle-destroy: true
# Fluid Settings
# Allow water and lava to flow freely and destroy blocks
enable-fluid-flow: true
# Fishing Rod Settings
# Allow players to pull minecarts with a fishing rod
enable-fishing-minecart: true
# ==================== WORLD FILTERING ====================
# World filtering type:
# whitelist - plugin will ONLY work in the worlds listed below
# blacklist - plugin will NOT work in the worlds listed below
# disable - plugin will work in ALL worlds regardless (default)
worlds-type: blacklist
# List of worlds for whitelist/blacklist filtering
worlds:
- spawn
# ==================== REGION PROTECTION ====================
# Region filtering type:
# whitelist - plugin will ONLY work inside the regions defined below
# blacklist - plugin will NOT work inside the regions defined below
# disable - plugin will work regardless of regions (default)
regions-type: disable
# Protected regions defined as cuboid areas
# Each region requires:
# world: World name where the region is located
# x1, y1, z1: First corner coordinates
# x2, y2, z2: Second corner coordinates
regions:
region1:
world: world
x1: 100
y1: 0
z1: 100
x2: 200
y2: 256
z2: 200
region2:
world: world_nether
x1: -50
y1: 0
z1: -50
x2: 50
y2: 128
z2: 50