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MootComb edited this page May 16, 2026 · 3 revisions

Welcome to the GriefAllow wiki!

Recommended config:

# GriefAllow Configuration
# Plugin that allows griefing mechanics in specified worlds and regions

# Debug mode - enables detailed logging for troubleshooting
debug: false

# ==================== GRIEFING MECHANICS ====================

# TNT Settings
# Allow TNT to explode and destroy blocks
enable-tnt: true
# Enable chain reaction - TNT explosions will ignite nearby TNT blocks
tnt-chain-reaction: false

# Piston Settings
# Allow pistons to push and pull blocks
enable-pistons: true

# Wither Settings
# Allow Wither boss to break blocks and deal damage
enable-wither: true

# Falling Block Settings
# Allow sand, gravel, and anvils to fall
enable-sand: true

# Minecart Hopper Settings
# Allow minecart hoppers to transfer items between inventories
enable-minecart: true

# Spawn Egg Settings
# Allow mob spawn eggs to be used on blocks
enable-egg-spawn: true

# Vehicle Settings
# Allow players to destroy minecarts and boats
enable-vehicle-destroy: true

# Fluid Settings
# Allow water and lava to flow freely and destroy blocks
enable-fluid-flow: true

# Fishing Rod Settings
# Allow players to pull minecarts with a fishing rod
enable-fishing-minecart: true

# ==================== WORLD FILTERING ====================

# World filtering type:
# whitelist - plugin will ONLY work in the worlds listed below
# blacklist - plugin will NOT work in the worlds listed below
# disable - plugin will work in ALL worlds regardless (default)
worlds-type: blacklist

# List of worlds for whitelist/blacklist filtering
worlds:
  - spawn

# ==================== REGION PROTECTION ====================

# Region filtering type:
# whitelist - plugin will ONLY work inside the regions defined below
# blacklist - plugin will NOT work inside the regions defined below
# disable - plugin will work regardless of regions (default)
regions-type: disable

# Protected regions defined as cuboid areas
# Each region requires:
#   world: World name where the region is located
#   x1, y1, z1: First corner coordinates
#   x2, y2, z2: Second corner coordinates
regions:
  region1:
    world: world
    x1: 100
    y1: 0
    z1: 100
    x2: 200
    y2: 256
    z2: 200
  region2:
    world: world_nether
    x1: -50
    y1: 0
    z1: -50
    x2: 50
    y2: 128
    z2: 50

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