This setup allows you to edit all CI models at once. You then compile all of them using crowbar, if you wish.
Remember the Uncommon infected need to look like uncommons. Else it'll be annoying to play.
Uncommons are: Riot, Ceda, Clown, Roadcrew/male_baggagehandler02, Mudman, Fallen Survivor/Parachutist, Jimmy.

| Name |
Description |
| Custom_Model_Files_Here |
Contains the models you want to compile. |
| Gib_Body_Wounds |
Contains body wound models, like decapitated neck and lacerated body. |
| Gib_Limbs |
Contains head, arm, leg and torso gibs that fall when the CI explodes or gets sliced up. |
| QCI |
Contains QCI files. The Shared_All.qci contians info that ALL commons will have. Edit it to get a cdmaterials for all infected. |
| Name |
Description |
| !_ prefix |
L4D2 CI Models (L4D1 UCI are jsut recompiled L4D2 UCI) |
| !!_ prefix |
L4D1 CI Models |
| !!!_Ceda_Faceplate.qc |
Face plate for the CEDA uncommon. Both L4D1 and L4D2 Ceda agents. |
| !!!_Riotcot_Faceplate.qc |
Face plate for the Riot Infected. Both L4D1 and L4D2 riot cops. |
| !!!_Fallen_Survivor_Pocket0x.qc |
Pockets that the fallen survivor would wear Should align with their attachment spots if used. Else make them invisible. |
- Download this repo anywhere on your pc.
- Put your custom model's smd into the "Custom_Model_Files_Here" folder.
- Edit every model's QC to use your own "Custom_Model.smd". (Or just the QC's you want to edit.)
- Add the cdmaterials of your model either directly to that qc, or the "QCI/Shared_All.qci".
- For the Faceplates and Fallen CI Pockets: They're basic prop_dynamic entities rigged to the face or the chest. It's up to you ro rig the meses to the proper bones.
- Compile your Qc file(s) one at a time, or use crowbar to compile the entire folder. Remember to check the compile log for errors!